#554618
Just show the whole away team. Don't have players waste time on who -- or what part of a card!! -- should remain hidden. Granted, many players can do that quickly; but some can't, and it feel like a huge unnecessary waste of time during each dilemma encounter.
Also, it does away with the discussions on who is allowed to verify what, when.
BanditKeith wrote: ↑Thu May 27, 2021 1:24 pmYes! This. (Emphasis added.) I was reading along to see if I agreed vehemently with thing; this is one.boromirofborg wrote: ↑Tue May 25, 2021 12:09 pm 2. Overall I would say 1E has a lot of strange hidden information rules, many of which don't actually help gameplay. Personally, the only zones I would have hidden to both players are deck and seed piles. The ones that should be hidden to opponent are my hand, q's tent, cloaked ships. I'm not even convinced that not being able to look at opponents personnel most times is a good thing. I think it shifts the skills from strategic thinking to memory.I've played a lot of card games and I can't think of a single one, even from this "early era" ccg design, that was so weird about hiding information about what cards are in play. Just utterly baffling to me.
Just show the whole away team. Don't have players waste time on who -- or what part of a card!! -- should remain hidden. Granted, many players can do that quickly; but some can't, and it feel like a huge unnecessary waste of time during each dilemma encounter.
Also, it does away with the discussions on who is allowed to verify what, when.
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