#554810
Open discard piles/ Q's Tent (to the owner) is something I would actively change is I were given the power to do so. (And again, thankfully I'm not.)
Open other things is something I would change if I was designing the game from the ground up, but probably not change in the current game because of inertia.
In favor of open personnel on facilities / non-cloaked ships.
1. Moves some of the skill of gameplay away from. "whose's got a better memory" to strategic/tactical decisions.
2. Gives a minor benefit to cloaked ships.
3. Makes more sense in Universe. (Seriously, both sides always seemed to have a good idea of who was where unless there were actual stealth measures being taken. Even the Borg, the opposite of spy intelligence knew that Picard was the Captain of the Enterprise D, etc.)
4. Brings in more in norm with other games. (Making it easier to teach people.)
5. Yes, it would make it easier to target certain personnel. That can be a good thing in that it: (A) Promotes Interaction, (B) might add more meta game pressure to diversify personnel instead of having ones that are really annoying. If a ship, event, facility, or anything else that plays on table is hindering me, I don't have to play a sub-game of memory or shells before I can interact with the permanent.
What I *would* do at a minimum is make it where if an opponent gets to see anything about a personnel for any reason, they get to see the whole personnel.
Armus wrote: ↑Sun May 30, 2021 9:24 pm I think this goes too far. Why should you get to see who I have on my Outpost vs. Ship vs. Planet, etc. so you can come over and kill whoever is annoying you the most with ease?Well, to be clear on my point of view:
Open discard piles? Sure. Open everything? Hell no.
Open discard piles/ Q's Tent (to the owner) is something I would actively change is I were given the power to do so. (And again, thankfully I'm not.)
Open other things is something I would change if I was designing the game from the ground up, but probably not change in the current game because of inertia.
In favor of open personnel on facilities / non-cloaked ships.
1. Moves some of the skill of gameplay away from. "whose's got a better memory" to strategic/tactical decisions.
2. Gives a minor benefit to cloaked ships.
3. Makes more sense in Universe. (Seriously, both sides always seemed to have a good idea of who was where unless there were actual stealth measures being taken. Even the Borg, the opposite of spy intelligence knew that Picard was the Captain of the Enterprise D, etc.)
4. Brings in more in norm with other games. (Making it easier to teach people.)
5. Yes, it would make it easier to target certain personnel. That can be a good thing in that it: (A) Promotes Interaction, (B) might add more meta game pressure to diversify personnel instead of having ones that are really annoying. If a ship, event, facility, or anything else that plays on table is hindering me, I don't have to play a sub-game of memory or shells before I can interact with the permanent.
What I *would* do at a minimum is make it where if an opponent gets to see anything about a personnel for any reason, they get to see the whole personnel.