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By Kander77 (Lee Sneathen)
 - Alpha Quadrant
 -  
#555629
For when I played, it was battle, or interference as you've listed the choices as.

When you have a crazy amount of ships and personnel in play, solving missions is easy. Barriers are at most just 1 more turn away from solving. The real puzzle is how do I stop my opponent. To me that was way more fun to try and solve. Are they trying to solve as fast as possible? Are they hiding behind a fortress of defenses? Another space line? Another time line??

Being able to react to a wildly different set of deck types and being able to still solve missions in the end (still gotta get points to win!) is what drove me to adapt and innovate. One example is using the Olarra combined with the Prefix Code Transmission to take out things like the Husnock Outpost in one shot. Or even fellow Hirogen ships.
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