#557259
Hi, gang. It's my week to post a First Edition Friday Question, which means, yes, it's time to get weird and esoteric with the Rules Committee once again!
As we have previously announced, the Rules Committee is spending this summer taking a long, hard look at the game's action rules.
The ten (!) Glossary entries that describe how to perform "one operation in the game" (you can read them starting here) are notoriously confusing, obscure, and difficult to resolve. These rules were never designed. Instead, the core concepts evolved out of an ad hoc set of rulings between 1994 and 1998. Everything that came after that had to be bolted into the superstructure created by those early rulings, which is held together with duct tape and prayer. No one, Decipher or CC, has ever attempted an overhaul -- until now.
Our current plan is to rewrite all ten Glossary entries as a single, concise Rulebook section. But how drastic of a rewrite will that be? On a scale from "let's just restate the current action rules, but more clearly" to "welcome to 6th Edition; 1E has a stack now"... we don't know, because the Rules Committee is only just starting to discuss the problems we see in the action rules.
Figuring out actual solutions to those problems is still a few months down the line -- and, if our solutions have significant gameplay impacts, then our solutions will have to run through the buzzsaw of playtesting before they see the light of day. For right now, we're just trying to get a handle on the scope of the issue. And I'd like to involve the public in that discussion.
What problems do you see in the action/response rules?
What confuses you about them? What frustrates you about them? What are some situations where you've had to read actions - step 1: initiation (or whatever) and come away more confused than ever?
On the other hand, there's no need to be entirely negative. What do you think works well in the current action rules? Are you your local playgroup's expert on "cards played as a cost" and "valid response"?
Alright, that's both esoteric and vague, so it's a perfect 1EFQ from the Rules Manager, and I'll leave it there. We look forward to reading your responses!
As we have previously announced, the Rules Committee is spending this summer taking a long, hard look at the game's action rules.
The ten (!) Glossary entries that describe how to perform "one operation in the game" (you can read them starting here) are notoriously confusing, obscure, and difficult to resolve. These rules were never designed. Instead, the core concepts evolved out of an ad hoc set of rulings between 1994 and 1998. Everything that came after that had to be bolted into the superstructure created by those early rulings, which is held together with duct tape and prayer. No one, Decipher or CC, has ever attempted an overhaul -- until now.
Our current plan is to rewrite all ten Glossary entries as a single, concise Rulebook section. But how drastic of a rewrite will that be? On a scale from "let's just restate the current action rules, but more clearly" to "welcome to 6th Edition; 1E has a stack now"... we don't know, because the Rules Committee is only just starting to discuss the problems we see in the action rules.
Figuring out actual solutions to those problems is still a few months down the line -- and, if our solutions have significant gameplay impacts, then our solutions will have to run through the buzzsaw of playtesting before they see the light of day. For right now, we're just trying to get a handle on the scope of the issue. And I'd like to involve the public in that discussion.
What problems do you see in the action/response rules?
What confuses you about them? What frustrates you about them? What are some situations where you've had to read actions - step 1: initiation (or whatever) and come away more confused than ever?
On the other hand, there's no need to be entirely negative. What do you think works well in the current action rules? Are you your local playgroup's expert on "cards played as a cost" and "valid response"?
Alright, that's both esoteric and vague, so it's a perfect 1EFQ from the Rules Manager, and I'll leave it there. We look forward to reading your responses!
Rules Manager | Official Rulings in blue. All else opinion. | Rules Archive
"We pledge our loyalty to the Glossary from now until death."
"Then receive this reward from the Glossary. May it keep you strong."
~Iron Prime
"We pledge our loyalty to the Glossary from now until death."
"Then receive this reward from the Glossary. May it keep you strong."
~Iron Prime