#557631
As new sets are developed, the 1E Playtesting team tests the cards. New factions are produced and the testers help to evaluate their strengths and weaknesses, providing feedback to the design team. There are a lot of different factors that get looked at for any new faction (card plays, card draws, defence and offence capabilities, skill density, skill gaps, new mechanics, trek sense).
All of that being said, are there any specific things that influence your desire to play a new faction/deck type?
* Do you have mechanical requirements like minim card plays or seed-able card draw mechanics?
* Do you want a story heavy faction with flavourful of verbs (objectives, incidents, events, interrupts, doorways)?
* Do you want a new mechanic that is different than anything else out there?
- James M
All of that being said, are there any specific things that influence your desire to play a new faction/deck type?
* Do you have mechanical requirements like minim card plays or seed-able card draw mechanics?
* Do you want a story heavy faction with flavourful of verbs (objectives, incidents, events, interrupts, doorways)?
* Do you want a new mechanic that is different than anything else out there?
- James M