So I wrote a scenario:
Wolves Among the SheepIn Wolves Among the Sheep, a Federation player and a Klingon player face off along the disputed territories of the Klingon Cold War. Their mission: develop the region as efficiently as possible, using Development tokens to track each empire's influence over each planet on the spaceline (slowly dominating each one), and using Operations and battle to squeeze opponent off the table. But be careful: the Organians are watching, and any side that gets too aggressive will be banished from space, instantly losing the game.
The Klingon Cold War, 2267-2272
v0.3 - 27 July 2021
The year is 2267. The godlike Organians have imposed a fragile peace on Klingon Empire and the United Federation of Planets, just in time to avert an apocalyptic interstellar war. Now, the disputed territory is open to anyone who, by the terms of the treaty, proves the ability to develop it "most efficiently."
Dozens of worlds lie in the disputed territory. Scores of primitive civilizations unknowingly depend on the outcome. And the Organians are not watching all that closely.
Neither side trusts the other to live out the spirit of the treaty.
Neither side should.
Wolves also features a significantly different turn structure from the standard game, as well as new rules to support some truly epic fleet battles.
Here is the whole thing:
Wolves Among the Sheep v0.3 Rules & Card Pool
Lackey card pool file (goes in /plugins/startrek1e/cardpools)
Sample Federation Deck
Sample Klingon Deck
Full card pool:
This is all a totally unofficial personal project. The goal of Wolves is to provide a new, fun way of playing the Star Trek CCG in a unique setting, with distinctive mechanics well-suited to that setting. It might even be fun for someone who is newer to the Star Trek CCG and is looking for a limited format; Wolves is pretty high on the complexity curve, but hopefully not as high as OTF Complete!
It's probably possible to "solve" Wolves with the best possible deck, but my hope is that it will take a while to discover it. Meanwhile, we can have fun exploring the weird nooks and crannies of the scenario.
I've tried playing Wolves against myself, but, after a few turns, I just get confused. Trying to keep track of what both sides are doing is too much for my tiny brain. And nobody who built a card pool and rules set for it is capable of seeing all the weird corner shots available in it anyway.
So I'm wondering whether anyone else is willing to play this weird, weird variant against me. I'd need to play it online, probably late at night, some time in the next six weeks or so. I'm quite sure that Wolves is broken, probably badly, probably in several places... but I won't know 'til I play a whole game against somebody. Hopefully then I can tidy it up and release a v0.5 that people might actually want to play.
PM me if interested.
Also, your comments (and questions) are welcome. I haven't done anything this weird in years. There may even be some obvious-to-the-naked-eye glaring holes in Wolves that I haven't noticed, and I'd love to have those pointed out so I can fix 'em.
P.S. Special thanks to James Monsebroten, Charlie Plaine, and their co-designers, whose set A Private Little War both inspired Wolves Among the Sheep and provided the backbone of the Wolves card pool.
Once you read the rules, you can also probably pretty easily figure out what non-Trek board game I was playing a lot of this April/May.
"We pledge our loyalty to the Glossary from now until death."
"Then receive this reward from the Glossary. May it keep you strong."