#560669
Hello!
It's Friday - the last Friday in August, to be exact, and it's time for a Friday Question. I want to know your thoughts on one of the oldest and most controversial cards in First Edition - Raise the Stakes! If you aren't familiar with this card, here is the game text:
Unfortunately, these companies really quickly realized that ante was an awful lot like gambling, and that risked these new CCGs running afoul of local gaming laws. As all the CCG makers didn't want to have to deal with gambling regulations, ante cards were quickly banned and fell to the wayside. For First Edition, the one and only ante card was Raise the Stakes, and Decipher solved the problem by banning the card by rule. It's the one and only card illegal in every format of 1E, by rule.
My question for all of you is: should we do anything about that? Do you want to see us redesign the card to keep the story (the Enterprise-D poker games) but avoid this mechanic? Should we find a way to bring ante back into the game? Or should we leave it alone, banned, as a monument to history?
Sound off and let us know. I'm very curious what you think of RtS these days, and how you'd like for us to address this card, given the opportunity.
Thank you,
-crp
It's Friday - the last Friday in August, to be exact, and it's time for a Friday Question. I want to know your thoughts on one of the oldest and most controversial cards in First Edition - Raise the Stakes! If you aren't familiar with this card, here is the game text:
Your opponent must forfeit the game OR agree the eventual winner may randomly select and keep one card from loser's 60-card deck. (Cumulative.)It's from Premiere, the very first set way back in 1994. When this game came out, CCGs were brand new and most of them had a concept of ante in them. Ante was an idea that Richard Garfield, the designer of Magic (the first CCG) used in his game. You "risked" one of your marbles - our in a CCGs case - cards - when you played. If you lost, your opponent got to keep your card. If you won, you got to keep their card. That's what this card was doing.
Unfortunately, these companies really quickly realized that ante was an awful lot like gambling, and that risked these new CCGs running afoul of local gaming laws. As all the CCG makers didn't want to have to deal with gambling regulations, ante cards were quickly banned and fell to the wayside. For First Edition, the one and only ante card was Raise the Stakes, and Decipher solved the problem by banning the card by rule. It's the one and only card illegal in every format of 1E, by rule.
My question for all of you is: should we do anything about that? Do you want to see us redesign the card to keep the story (the Enterprise-D poker games) but avoid this mechanic? Should we find a way to bring ante back into the game? Or should we leave it alone, banned, as a monument to history?
Sound off and let us know. I'm very curious what you think of RtS these days, and how you'd like for us to address this card, given the opportunity.
Thank you,
-crp
Director of First Edition, 2019 - now
"Infinite Diversity in Infinite Combinations. Symbolizing the elements that create truth and beauty."
Klingons say TRANS RIGHTS.
"Infinite Diversity in Infinite Combinations. Symbolizing the elements that create truth and beauty."
Klingons say TRANS RIGHTS.