I agree with Jesbus, here that when it comes to comparrions (lowest/highest) refers to a number game. I agree to Enabran, that when a dilemma requires/refers to a skill (without lowest/hightest) it refers to x1.
So it depends on the reference:
Do you have a dollar refers to $1.
Do you have
more or
less $ then your friend compares numbers +X to -X, with all the decemals like $0.5, $0, -0.5$ etc.
@JeBuS logic applies correctly to comparrsion.
@Enabran Be clear if a dilemma requires a skill/attributes OR
compares an attriubtes/skill, you mixed them up and used jesbus logic in a totally different scenario.
Nooone would seriously claim that Unless ENGINEER refers to 0 ENGINEER. Noone would seriously claim Kivas Fajo who has No Integrity (=0) therefore not less then 5 for firestorm.
0 is less then 5 and equal to another persons 0.
Requring / having / reloacting (a) ENGINEER = ENGINEER 1x,
less/more/weakeset/strongest/highest/lowest = comparrsion +X to -X, including 0 and decimals. It applies both to comparrison attributes and skills depending on what the dilemma stats.
To me a dilemma or rule requiring skill referees to x1 (Leadership x1 for initiate battle, Toral doesn´t have it, only Leadership x1/2 (0.5)).
most or
lowest refers to the math of comparison +X to -X, so including 0, decimals and negative numbers, like Toral has more Leadership then someone with 0 leadership, mortal q has less leadership (-1) then someone with 0 leadership. while a leader (leadership x1) is needed for battle or for dilemmas requiring leadership).
Make us go: refers to: (
most+cunning) engineer, so it refers to having ENGINEER (x1), with most+cunning (compare +X to -X). The most refers to attributes here, not to the skill! Edit: While skills may be negative, attributes are limited to 0. "Attributes may not be reduced to less than 0" Yet 0 cunning is still less then 1 cunning and 1 Cunning ties 1 Cunning and 0 Cunning ties 0 Cunning. Of course to get past requires (a)
engineer on dilemmas refers to
Engineer x1, if not referred to as "most/lowest" (which means comparison by numbers both for skills/attributes, depending on what the dilemma says). Always be clear if Most/Lowest refers to the attribute or the Skill. In make us go the comparison refers to the attribute cunning.
The
most on Misinterpred HIstory refers to
Skill/Treachery, therefore to +X to -X Treachery, like who has more/less $Money or more/less attributeCunning.
In the aspect of
"most" + "Skill" Misinterpred History is equal to Gorn Encounter, which is already part of the rules (Dilemma guide):
"GORN ENCOUNTER
Locate Away Team member with most Leadership. ...
No Leadership is greater than Leadership -1."
There is a difference in Gorn encounter, that Allen and other state:
(opponent's choice if tie or
none).
and
Misinterped history:
(opponent's choice)
But that is part of the freedom of the choice-paramater in dilemmas. In Gorn encounter its only opponents choice if tie or none. In Misinterpted history its always opponents choice (tie, none, or otherwise). A dilemma that does not specifies what happens in case of a tie (e.g. The Cytherians, "far" end of speceiline") and equal / tied span for "far", is not defined and the rules in the glossary state what to do "see ties".
Button line: The difference in gorn encounter and misinterpred history is about who chooses when, not in the determination of "most+skill". So don´t bother. most/lowest refers to comparison math, while unless/to get past/reloactes ENGNINEER refers to Engineer x1
"most+skill" is already clear, its equal to Gorn Encounter. Most/lowest in skill/attribute is comparison math (+X to -X), while having skill refers to 1x. See dollar in real life.
. So I am for errata the dilemma to make it weaker and keep the coherence of the current rules, as we play it correctly, that most treachery means: 0 treachery and 0 treachery is an equal tie for most treachery if no others