#568065
I was thinking about teaching the game to a friend, but its way too much for him.
So I think I will run a slimmed down version.
-no seed cards but 18 Dilemma (feel free to distribute randomly)
-each player has one universal card play, 2 personnel plays and an Interrupt play. Both also draw 2 additional cards.
- costs the Interrupt play
-quads dont matter. Everything is "alpha" now
-bluffing is allowed, but if the opponent catches you, you lose 5 points (unstaffed ships/mission requirements etc)
maybe its use to someone
So I think I will run a slimmed down version.
-no seed cards but 18 Dilemma (feel free to distribute randomly)
-each player has one universal card play, 2 personnel plays and an Interrupt play. Both also draw 2 additional cards.
- costs the Interrupt play
-quads dont matter. Everything is "alpha" now
-bluffing is allowed, but if the opponent catches you, you lose 5 points (unstaffed ships/mission requirements etc)
maybe its use to someone
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