#568581
Hello all,
I am in the process of building casual decks to play with/against a friend, (who is new to the game, I played back in the Decipher days), we are primarily looking for a less competitive, more story driven game. Also I want to avoid any NPE's or 'gotcha' moments as my friend doesn't know the cards that well. I want to keep his interest in the game up until he takes the plunge and starts building his own decks.
With the exception of playing a non-alpha faction (e.g. Dominion), what is the benefit of playing missions and time locations outside of the standard alpha quadrant spaceline?
E.g. A Romulan deck with Gamma Quadrant missions, or a Federation deck with Montana Missile Complex.
Is there any downside to including such things, beyond an extra level of complexity?
I am in the process of building casual decks to play with/against a friend, (who is new to the game, I played back in the Decipher days), we are primarily looking for a less competitive, more story driven game. Also I want to avoid any NPE's or 'gotcha' moments as my friend doesn't know the cards that well. I want to keep his interest in the game up until he takes the plunge and starts building his own decks.
With the exception of playing a non-alpha faction (e.g. Dominion), what is the benefit of playing missions and time locations outside of the standard alpha quadrant spaceline?
E.g. A Romulan deck with Gamma Quadrant missions, or a Federation deck with Montana Missile Complex.
Is there any downside to including such things, beyond an extra level of complexity?