This forums is for questions, answers, and discussion about First Edition rules, formats, and expansions.
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By Armus (Brian Sykes)
 - The Center of the Galaxy
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Goateed
Community Contributor
1E American National Second Runner-Up 2020
#570052
Is there a reliable way to get one of your own personnel in play back to your hand, back to your deck, or discarded?

STP would do it but I'm not looking to burn a ship in the process.

Self seeded dilemmas would do it if I could get to them.

But is there a better/ more reliable way that I'm not thinking of?

Thanks.
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By Armus (Brian Sykes)
 - The Center of the Galaxy
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Goateed
Community Contributor
1E American National Second Runner-Up 2020
#570055
KazonPADD wrote: Tue Jan 18, 2022 10:23 am Absolute Power or Reman Sacrifice?
Reman Sacrifice wouldn't work as I'm not looking at Remans.

Absolute Power *could* work, but that begs the question: can I kill a personnel to unstop my augments if I have zero augments in play? (Or zero stopped augments? Or zero matching augments? Or zero stopped matching augments?) Or is that not a legal move since I don't have all the targets? Can I pay a cost for zero effect?

(I know it works in 2e, but that obviously doesn't help here)
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By winterflames (Derek Marlar)
 - Delta Quadrant
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Donor
#570058
Nebula + Gold! + the lights

Put your guy in a shuttle at nebula, pass Gold at the beginning of your turn to face the next dilemma.

Yes, "Gold! In Nebula" is my answer to everything.
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By winterflames (Derek Marlar)
 - Delta Quadrant
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Donor
#570063
Play mortal Quinn, have penk put the racket on him. Ask your opponent to forfeit the game. Opponent gracefully declines. Profit.
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Online OP Coordinator
By pfti (Jon Carter)
 - Online OP Coordinator
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Praetor
1E American National Champion 2020
2E The Neutral Zone Regional Champion 2021
#570065
You can auto destruct small ships, but that might be a bit resource intensive
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 - The Center of the Galaxy
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Continuing Committee Member - Retired
Community Contributor
#570066
pfti wrote: Tue Jan 18, 2022 1:17 pm You can auto destruct small ships, but that might be a bit resource intensive
Probably more efficient to run them into a hazard like Subspace Warp Rift or Gaps in Normal Space.

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