#574362
Blatantly inspired by them: Tactics whose functionality -- or success -- depends on the location: , , nebula, region, "star" or "moon" in title, ...?
BCSWowbagger wrote: ↑Thu Mar 31, 2022 1:50 amI like these ideas.WeAreBack wrote: ↑Wed Mar 30, 2022 9:58 pmYou could have a Tactic that provides additional attack and/or defense bonuses (or inflicts an additional damage marker) if the ship targeted during the attack does not have a particular skill onboard, or if one force has less of a skill than the other force.WHOA
This is a huge potential design space, barely touched, and could really shake up tactics. Right now, any rational player stocks tactics that he can more or less guarantee will always work at full power, and then builds his deck to make certain that's true. But if tactics care about the features of the TARGET (and not the features of ATTACKER), you can't build around that. You'd have to place bets on which tactics are needed based on your local meta, stock a few different possibilities, and hope to draw the right one at the right moment.
(This ties back to a longstanding suspicion I have: I don't think the game allows you to draw enough tactics at the start of battle. When there may be only one or two ship battles in an entire game, getting to draw just two cards per battle is not enough to reward diversity.)
Blatantly inspired by them: Tactics whose functionality -- or success -- depends on the location: , , nebula, region, "star" or "moon" in title, ...?