#574756
Eg. The borg project (Annika i believe) has been on the books for at least a few years and, from what i gather, not a whole lot has been done on it.
That's not a complaint. Set releases should be the priority. Just pointing out is all.
WeAreBack wrote: ↑Wed Apr 06, 2022 5:02 pm I know that the Committee set up Project Babylon to work on issues related to sites, and gave us some big changes when Dogs of War was released. Might I suggest that something similar with regard to Tactics might be appropriate?I agree. The only downside is that these 'special projects' often take a backseat to offical set releases so it would take quite some time to flesh out.
In my mind, the goals would be:
(1) Increase the variety of tactics that are available, as well as the variety that get played in any deck. (Basically make tactics and damage markers a fun part of the game that interacts with a player's overall strategy, rather than allowing people to have a single "one-size fits all" sets of tactics that work in any deck.)
(2) Lower the barrier to entry for players to play decks using tactics, so as to reduce as much as possible cases where rotation damage and damage marker damage apply in the same game (such as with cards and uncontrolled cards).
At a minimum, I think this is an idea that we might want to take a poll on.
Eg. The borg project (Annika i believe) has been on the books for at least a few years and, from what i gather, not a whole lot has been done on it.
That's not a complaint. Set releases should be the priority. Just pointing out is all.
The "Artist" formerly known as ChadC