This forums is for questions, answers, and discussion about First Edition rules, formats, and expansions.
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First Edition Rules Master
By BCSWowbagger (James Heaney)
 - First Edition Rules Master
 -  
Community Contributor
#574435
Morning, chooms!

Today's not only the first day of a brand new month, but it's a Friday (thank goodness!), so it's time for your Friday Question.

When Second Edition came out, some cards in the new game were "backwards-compatible" with cards from the Star Trek CCG (First Edition). A few years ago, we ended that relationship with the Other Game.

However, we've recently been looking into ways to jazz up the Storage Compartment Door side deck, and some bright fellow hit on an interesting idea: why don't we make cards from the Tribbles CCG backwards compatible? The Tribbles CCG has done a ton with the Tribble/Trouble cardtypes, and all that work is just waiting to be tapped for a new and exciting dimension of interactivity in 1E.

Of course, Tribbles CCG cards don't have BC icons, so we're going to just make the entire game backwards compatible. All Tribbles and Troubles will be stockable in the Storage Compartment Door. The Rules Committee has looked closely at the new cards, especially the Trouble cards, and sees absolutely no problems with this plan.

Most of the general rules are already worked out, and the Tribbles Conversion Document well underway. For simplicity (something the Rules Committee insisted on for this project), we are going to add all the Tribbles powers to the conversion guide as loaded rules, rather than making players read or pay attention to gametext on individual cards (since reading can be alienating to novice players).

But Design, Rules, and Playtesting are really just getting started on what all the powers should do in 1E. We've locked down a couple, which I'm sharing as examples:

Bonus - Each Tribble with this power, while in play, is worth 1 bonus point for each power of ten. So 1 Tribble (Bonus) is worth 1 point, 10 Tribbles (Bonus) is worth 2 points, 100 Tribbles (Bonus) = 3 points, and so on. (If they leave play, they are no longer worth points, do not go to your point area, and cycle back into your side deck.)

Decloak - When played or otherwise brought aboard a cloaked ship, any tribble with this power forces the ship to decloak.

But there's so many other Tribble powers! Here's your 1EFQ: What should the Tribble powers do when they're brought into First Edition?

For your convenience, here's a list:

Bonus (DONE)
Discard
Go
Poison
Rescue
Clone
Skip
Reverse
Cycle
Exchange
Replay
Copy
Draw
Score
Recycle
Antidote
Kill
Evolve
Process
Battle
Toxin
Freeze
Safety
Quadruple
Mutate
Tally
Avalanche
Stampede
Famine
Time Warp
Convert
IDIC
Advance
Utilize
Scan
Masaka
Assimilate
BaH!
Party
Replicate
Sabotage
Qapla'
BiJ
Dance
Fold
Ante
Shift
Rival
Roll
Reset
Dabo
Fizzbin
Evade
Retreat
Confront
Convert
Cheat
Acquire
Ante
Fold
Beam
Kindness
Mirror
Decloak (DONE)
Recycle
Generosity
Laughter
Magic
Reveal
Double
Honesty
Flash
Loyalty
Trick
...I think that's it?

I can't wait to see what cool 1E translations of these Tribble powers the community comes up with!

Remember: your ideas have to survive Playtesting before they see print, so there may be changes between this thread and the finished product! Thanks for your input, and the 1E Tribbles team will see you in a few months with an amazing new part of First Edition!
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Director of Organized Play
By LORE (Kris Sonsteby)
 - Director of Organized Play
 -  
Architect
1E Andoria Regional Champion 2023
2E Andoria Regional Champion 2023
W.C.T. Chairman's Trophy winner 2014-2015
#574438
I would like the Fizzbin power to only work for Steve Nelson on Tuesdays or for Robert Petersen on Thursdays, except on days when it is snowing in Minnesota. In which case, that power will only work for Jason Tang. :shifty:
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Executive Officer
By jadziadax8 (Maggie Geppert)
 - Executive Officer
 -  
2E North American Continental Semi-Finalist 2023
ibbles  Trek Masters Tribbles Champion 2023
2E Deep Space 9 Regional Champion 2023
#574439
Ante will enable you to bring in Raise the Stakes from outside of the game and allow you to ignore its status as banned in all formats. It will also allow you to use RtS in a deck that is not exactly 60 cards.
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By Professor Scott (Mathew McCalpin)
 - Delta Quadrant
 -  
Trailblazer
1E Cardassia Regional Champion 2023
#574441
Advance: Only usable if playing in a tournament. You automatically win and Advance to the next round.
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By Armus (Brian Sykes)
 - The Center of the Galaxy
 -  
Regent
Community Contributor
#574442
Kill: When played, kill one personnel present.

:shifty:
Last edited by Armus on Fri Apr 01, 2022 3:38 pm, edited 1 time in total.
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Director of Organized Play
By LORE (Kris Sonsteby)
 - Director of Organized Play
 -  
Architect
1E Andoria Regional Champion 2023
2E Andoria Regional Champion 2023
W.C.T. Chairman's Trophy winner 2014-2015
#574443
Professor Scott wrote: Fri Apr 01, 2022 2:59 pm Advance: Only usable if playing in a tournament. You automatically win and Advance to the next round.
Organized Play fully supports this. :cheersL:
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By Professor Scott (Mathew McCalpin)
 - Delta Quadrant
 -  
Trailblazer
1E Cardassia Regional Champion 2023
#574444
Magic: Play a side game of MTG ala Shahrazad Loose half your points instead of life. Also affects [Bor]
Last edited by Professor Scott on Fri Apr 01, 2022 3:57 pm, edited 3 times in total.
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First Edition Rules Master
By BCSWowbagger (James Heaney)
 - First Edition Rules Master
 -  
Community Contributor
#574446
Those all sound balanced to me, and I'm sure Playtesting will agree!

Fizzbin: DONE!
Ante: DONE!
Advance: DONE!

Updated the list!

What's next?
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First Edition Creative Manager
By KazonPADD (Paddy Tye)
 - First Edition Creative Manager
 -  
1E European Continental Runner-Up 2023
1E The Neutral Zone Regional Champion 2023
#574448
Timewarp… could ONLY be one thing. Get up from the table and then…

It’s just a jump to the left,
And then a step to the right.
With your hands on your hips,
You bring your knees in tight.
And then you do the pelvic thrust until you drive your opponent insane…
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By Armus (Brian Sykes)
 - The Center of the Galaxy
 -  
Regent
Community Contributor
#574449
Double backwards compatible crossover:

BaH!: If aboard your ship that wins a battle, score 5 points (if a [Kli] ship, it is Weapons +1 and you score 10 points instead).
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By Armus (Brian Sykes)
 - The Center of the Galaxy
 -  
Regent
Community Contributor
#574450
KazonPADD wrote: Fri Apr 01, 2022 3:31 pm Timewarp… could ONLY be one thing. Get up from the table and then…

It’s just a jump to the left,
And then a step to the right.
With your hands on your hips,
You bring your knees in tight.
And then you do the pelvic thrust until you drive your opponent insane…
Replay:

Let's do the Time Warp Agaaaaaiiiiinnn!
Let's do the Time Warp Agaaaaaiiiiinnn!
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Executive Officer
By jadziadax8 (Maggie Geppert)
 - Executive Officer
 -  
2E North American Continental Semi-Finalist 2023
ibbles  Trek Masters Tribbles Champion 2023
2E Deep Space 9 Regional Champion 2023
#574451
BCSWowbagger wrote: Fri Apr 01, 2022 3:22 pm Those all sound balanced to me, and I'm sure Playtesting will agree!

Fizzbin: DONE!
Ante: DONE!
Advance: DONE!

Updated the list!

What's next?
In the vein of my earlier suggestion, Double will allow you to play DQSS in OTF and Clone will allow Clone Machine to work.
User avatar
Executive Officer
By jadziadax8 (Maggie Geppert)
 - Executive Officer
 -  
2E North American Continental Semi-Finalist 2023
ibbles  Trek Masters Tribbles Champion 2023
2E Deep Space 9 Regional Champion 2023
#574452
KazonPADD wrote: Fri Apr 01, 2022 3:31 pm Timewarp… could ONLY be one thing. Get up from the table and then…

It’s just a jump to the left,
And then a step to the right.
With your hands on your hips,
You bring your knees in tight.
And then you do the pelvic thrust until you drive your opponent insane…
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