#574600
Overall, removing or highly limiting mission stealing is regarded as a good thing, or at least a necessary evil. Too many ways to bypass, etc.
But, that does leave the game poorer off in a couple regards. One less way to interact with the opponent, one less strategic way of sniping points, and worst of all for me - the fact that so many cards now have game text that is irrelevant.
So here's the crazy idea I had of how to make the opponent's end of missions useful again:
When you are about to complete a mission, opponent may reveal they they can complete their side of the same mission to stop both crews/away teams. . (wording would need tweaking)
- This would require you to be on the planet at a planet mission, and aboard an uncloaked ship in space.
- If opponent can complete by other means (objective, etc) they can still stop you.
- Timing-wise, this should happen between the last dilemma (if there is one) and revealing you have the requirements, so you can bluff.
- Oppoenent's personnel are stopped, so they would need multiple teams to prevent multiple attempts from you
- Cards like espionage would allow then to complete their side.
- Borg would be unable to do this, but are also unable to be stopped by you doing it.
- A way to slow down, without locking out speed decks?
- Promotes interaction in encouraging me to find ways to encourage you to move away if needed.
- Even a minor skirmish with BBSD might be enough, if I kill your personnel needed to complete.
- Federation might need a way to help move you along since they have battle restrictions
Thoughts? Comments? Am I insane? (well, yes, but I mean in regards to this)
But, that does leave the game poorer off in a couple regards. One less way to interact with the opponent, one less strategic way of sniping points, and worst of all for me - the fact that so many cards now have game text that is irrelevant.
So here's the crazy idea I had of how to make the opponent's end of missions useful again:
When you are about to complete a mission, opponent may reveal they they can complete their side of the same mission to stop both crews/away teams. . (wording would need tweaking)
- This would require you to be on the planet at a planet mission, and aboard an uncloaked ship in space.
- If opponent can complete by other means (objective, etc) they can still stop you.
- Timing-wise, this should happen between the last dilemma (if there is one) and revealing you have the requirements, so you can bluff.
- Oppoenent's personnel are stopped, so they would need multiple teams to prevent multiple attempts from you
- Cards like espionage would allow then to complete their side.
- Borg would be unable to do this, but are also unable to be stopped by you doing it.
- A way to slow down, without locking out speed decks?
- Promotes interaction in encouraging me to find ways to encourage you to move away if needed.
- Even a minor skirmish with BBSD might be enough, if I kill your personnel needed to complete.
- Federation might need a way to help move you along since they have battle restrictions
Thoughts? Comments? Am I insane? (well, yes, but I mean in regards to this)