#574722
Hey folks,
After the last few games I have played, I have been having a dilemma with my Dilemma's.
Typically, I try to focus on a strategy. Point loss, stall (by stopping as much as possible allowing me time to solve), or lock out by killing as many people as possible. But what I am finding is nothing seems to really stick and I think that's because of the sheer glut of available cards to get around it.
Point loss: there are so many bonus point mechanics that the meager amount of point losses through dilemmas comes out on the wrong side of the = sign
Lock out: same as above. There are a lot of ways to get killed personnel back into play (Nanoprobe resus, regenerate, etc, etc) that killing a few personnel here and there, only to have a fairly good %age of them come back into play 3 seconds later seems sort of moot.
Stall: this one also has it's issues given how most decks can play 2 or 3 cards a turn (whilst drawing as many), leading to massive away teams, most dilemmas can be passed fairly quickly.
SO, I ask thee wizards: wtf do y'all do? Not specific combos (but if you wish to provide, cool) .. but more your thought process/mentality when creating said combos.
I'm genuinely looking forward to reading the comments cause, so far, my luck has been minimal
After the last few games I have played, I have been having a dilemma with my Dilemma's.
Typically, I try to focus on a strategy. Point loss, stall (by stopping as much as possible allowing me time to solve), or lock out by killing as many people as possible. But what I am finding is nothing seems to really stick and I think that's because of the sheer glut of available cards to get around it.
Point loss: there are so many bonus point mechanics that the meager amount of point losses through dilemmas comes out on the wrong side of the = sign
Lock out: same as above. There are a lot of ways to get killed personnel back into play (Nanoprobe resus, regenerate, etc, etc) that killing a few personnel here and there, only to have a fairly good %age of them come back into play 3 seconds later seems sort of moot.
Stall: this one also has it's issues given how most decks can play 2 or 3 cards a turn (whilst drawing as many), leading to massive away teams, most dilemmas can be passed fairly quickly.
SO, I ask thee wizards: wtf do y'all do? Not specific combos (but if you wish to provide, cool) .. but more your thought process/mentality when creating said combos.
I'm genuinely looking forward to reading the comments cause, so far, my luck has been minimal
The "Artist" formerly known as ChadC