#574895
Hello all and welcome to another edition of your Friday question. One of the topics that frequently comes up is battle, and how it fits into First Edition. Every few years, a new round of discussions kick off and bring up some strong feelings about this aspect of the game. Recently, there's a good discussion going on about tactics and internally, we're constantly looking to see how we can work on this aspect of our beloved game.
So today, I'd like to start some discussion about how ship battle fits into the game as a whole. First, I thought I'd give you some helpful links about the rules of ship battle as they are now:
Rulebook: Ship Battle
Rulebook: Damage and Repairs
Glossary: Battle Bridge Side Deck
Glossary: Damage
Here is a very brief, simplified, and high-level summary of how ship battle works in 1E as of today:
With that in mind, today we want to know about your thoughts on ship battle. What should the role of ship battle be in First Edition? Do you want it to be a huge piece of the game? Not a part at all? Somewhere in between? I've set up a poll with a few high-level options, so please vote for the one closest to your thoughts. But, because there is so much nuance involved, I'd love to read your thoughts as replies after you vote.
Thank you for reading! I hope you all have a wonderful weekend, and I can't wait to read your thoughts on this topic.
-crp
So today, I'd like to start some discussion about how ship battle fits into the game as a whole. First, I thought I'd give you some helpful links about the rules of ship battle as they are now:
Rulebook: Ship Battle
Rulebook: Damage and Repairs
Glossary: Battle Bridge Side Deck
Glossary: Damage
Here is a very brief, simplified, and high-level summary of how ship battle works in 1E as of today:
A player can attack another player's ship, another player's facility, or a dilemma. There are affiliation based rules that prevent some attacks. Beginning an attack requires a staffed ship with a personnel with Leadership or OFFICER aboard. Any involved player may respond with cards that affect the battle. Compare the attacker's total WEAPONS to the defender's SHIELDS; if higher, target is damaged. Damage is either rotation damage or based on tactics (if using a Battle Bridge Side Deck).(Don't @ me, I told you it was simple and high level!)
With that in mind, today we want to know about your thoughts on ship battle. What should the role of ship battle be in First Edition? Do you want it to be a huge piece of the game? Not a part at all? Somewhere in between? I've set up a poll with a few high-level options, so please vote for the one closest to your thoughts. But, because there is so much nuance involved, I'd love to read your thoughts as replies after you vote.
Thank you for reading! I hope you all have a wonderful weekend, and I can't wait to read your thoughts on this topic.
-crp
Director of First Edition, 2019 - now
"Infinite Diversity in Infinite Combinations. Symbolizing the elements that create truth and beauty."
Klingons say TRANS RIGHTS.
"Infinite Diversity in Infinite Combinations. Symbolizing the elements that create truth and beauty."
Klingons say TRANS RIGHTS.