#576738
Hello everyone!
Yesterday was my birthday, and the Nerd gods gave me a lot to appreciate! The Season 2 finale of Picard (awesome), the premiere of Strange New Worlds (no spoilers, I haven't seen it yet), and the new Doctor Strange move (again, no spoilers - not seeing it until Sunday.) But, it's Friday, and that means it's time for a new question for you and less blathering about me!
Over the game's lifespan, there have been a number of times that the pace of the game has evolved. When launched, you played one card each turn and drew one card each turn. Around the time of Deep Space Nine, it was more like play 2 and draw 2. Voyager through The Motion Pictures made it 4 or more plays and draws each turn. Eventually, the CC would work to address that and try and bring it down to play 3, draw 3. (Your mileage may vary on how successful we have been.)
Regardless of what you think of the game's pace now, or where you think it should be, changing it isn't an easy feat. Well, it's not too hard to make thing faster. But escalation like that quickly risks the game's framework. After all, going from the pace and quality of personnel in Premiere to that of Voyager did significant harm to the game. Slowing things down is even harder, because you have to either ban and errata card that are "too fast," rotate them out of the card pool, or create carrots to promote slower play and sticks to punish faster play. All have their advantages and their weaknesses.
I've given you a list of a few options in today's poll. They are to help you answer today's question: which approaches do you like when trying to adjust the game's pace? Check off any of them you think are a valid and sustainable approach to adjusting the game's pace. And then please take a moment to comment on your thoughts on the ideas, and any ideas we missed.
Have a great weekend. If you're celebrating Mother's Day in the US this Sunday, I hope it's a good one. Live long and prosper.
-crp
Yesterday was my birthday, and the Nerd gods gave me a lot to appreciate! The Season 2 finale of Picard (awesome), the premiere of Strange New Worlds (no spoilers, I haven't seen it yet), and the new Doctor Strange move (again, no spoilers - not seeing it until Sunday.) But, it's Friday, and that means it's time for a new question for you and less blathering about me!
Over the game's lifespan, there have been a number of times that the pace of the game has evolved. When launched, you played one card each turn and drew one card each turn. Around the time of Deep Space Nine, it was more like play 2 and draw 2. Voyager through The Motion Pictures made it 4 or more plays and draws each turn. Eventually, the CC would work to address that and try and bring it down to play 3, draw 3. (Your mileage may vary on how successful we have been.)
Regardless of what you think of the game's pace now, or where you think it should be, changing it isn't an easy feat. Well, it's not too hard to make thing faster. But escalation like that quickly risks the game's framework. After all, going from the pace and quality of personnel in Premiere to that of Voyager did significant harm to the game. Slowing things down is even harder, because you have to either ban and errata card that are "too fast," rotate them out of the card pool, or create carrots to promote slower play and sticks to punish faster play. All have their advantages and their weaknesses.
I've given you a list of a few options in today's poll. They are to help you answer today's question: which approaches do you like when trying to adjust the game's pace? Check off any of them you think are a valid and sustainable approach to adjusting the game's pace. And then please take a moment to comment on your thoughts on the ideas, and any ideas we missed.
Have a great weekend. If you're celebrating Mother's Day in the US this Sunday, I hope it's a good one. Live long and prosper.
-crp
Director of First Edition, 2019 - now
"Infinite Diversity in Infinite Combinations. Symbolizing the elements that create truth and beauty."
Klingons say TRANS RIGHTS.
"Infinite Diversity in Infinite Combinations. Symbolizing the elements that create truth and beauty."
Klingons say TRANS RIGHTS.