I maintain a spreadsheet of all rule changes ever made. I hope one day to turn it into a useful website tool for
exactly the kind of people who are in your exact situation. The full sheet can be found here:
https://docs.google.com/spreadsheets/d/ ... sp=sharing
However, since that sheet is incredibly unwieldy, I did some filters and manually deleted a few things you won't need for this tournament (namely
Borg rule changes,
new affiliations, and the
OTF Rules), and this is the list of Things I Came Up With That You Might Actually Care About that have changed between 1 June 2001 and 6 May 2022.
I erred on the side of caution, including more than I suspect you really will need to know:
Dilemmas override quarantines Dilemmas that require the movement of personnel, such as Abandon Ship! and Terellian Plague Ship, override quarantine. Nothing else does.
No-point-box missions are Alpha Quadrant Missions without point boxes (Space, Nebula) may now be seeded or played ONLY in the Alpha Quadrant.
Actions - initiation of dilemma encounter Initiation of a dilemma encounter is complete and the dilemma is "just encountered" once any targets for the dilemma have been chosen and you have checked to see if the team can meet the dilemma' conditions (if any).
Order of start/end-turn acts: your choice again The rule that, during the start-of-turn and end-of-turn phases, mandatory actions must precede voluntary options is cancelled.
Cybernetics free reports cancelled Cybernetics skill no longer allows you to report androids, for free or otherwise. (The new card Cybernetics Expertise does that instead.)
White Deprivation cancelled White Deprivation is no longer a rule. Jem'Hadar without Ketracel-White will now fight each other only if the new card White Deprivation is in play.
Dual-Personnel Cards: Random Selection - III When a dual-personnel card is randomly selected, the effects apply to both personnel equally, regardless of "group limits" on the card requiring the selection. (The "group limits" rule is superseded by this rule.)
Special downloads allowed in seed phases Special downloads are added to the list of things allowed during the seed phase.
No orders in the play phase (even downloads) The card play phase is for card plays only. (Downloads may occur incidentally, e.g. in place of your normal card play.) Orders may not be executed, even if those orders generate downloads. For example, 1st Rule of Acquisition and Defend Homeworld's last function are both orders, and must be used during your orders phase.
Downloading dual-personnel - II If you download multiple personnel with some kind of limit (e.g. "download 3 Treachery personnel"), and one (or more) of the personnel you download is on a dual-personnel card, the other personnel on the dual personnel MUST be counted if otherwise eligible for the download and MUST NOT be counted if ineligible (and thus downloads "free" by riding along). The order does not matter. (Although never a rule, there was a popular belief, sometimes used in informal rulings, that the other personnel on a dual-personnel card ALWAYS rode along for free, regardless of eligibility just as long as that personnel was downloaded last in the group.)
Self-Controlling cards Self-controlling cards fly, on their own power, toward their preselected destination. They don't use either player's tactics, but damage caused by them to your ships comes from opponent's Battle Bridge damage markers or Rotation damage markers, as appropriate.
Converting planet missions to space A planet can be destroyed ("converted to space"). This destroys everything on the planet, changes the mission's icon to
, and counts as a
mission for the win conditions.
Species overhaul The species rules are completely replaced (and much expanded) with a new "algorithm" for determining each card's species, eliminating many ambiguities (e.g. what species is Stefan deSeve?), firmly grounding a card's species in its lore, and more clearly tying it in to the characteristics rule.
Mission personas Missions -- regardless of their edition -- may have personas! Stack them upon one another, read from only your side. While personas are bountiful each player may only have one of any given persona. One may not switch personas, lest they be violating my rules.
The Named-In-Lore Rule A card is "named in lore" by another card if the other card uses the exact card title of the named card. There are various detailed rules about how to determine exact card title given variations in capitalization, articles, apostrophes, and so forth.
may only scout missions with point boxes If playing
Borg, you may only scout a location that has a point box.
Download and seed cards are hidden Cards downloaded and seeded should NOT be visible to opponents, even to confirm the legality of the download. However, status can be verified after the game, and illegally downloading and seeding a card results in a forfeit.
Holograms can report activated Holograms no longer have to report deactivated and then get activated by an already-active personnel. If there is holotech allowing them to exist activated where reported, they may report in that state. (If not, they report deactivated, and must be activated by another personnel when activation becomes possible.)
Frool Rule cancelled The rule that multiple copies of the same personnel cannot contribute to requirements or effects (for example, Duck Blind or Ressikan Flute) is cancelled.
Other seeds: facility phase only Some cards state that they may be seeded, even though they are not Doorways, Missions, Dilemmas, Artifacts, or Facilities. These cards may now seed ONLY in the Facility Phase.
Modifier order: Set, Add, Multiply ("SAM Rule") When multiple effects are modifying a value (even a non-attribute value), first set the attribute, then add to or subtract from the attribute, then multiply or divide the attribute. RANGE on a rotation-damaged U.S.S. Nebula (RANGE = 5) with Defiant Dedication Plaque and Kurlan Naiskos = (5 + 2) * 3 = 21.
Matching affiliation not needed to continue atte,pt Only check at the start of a mission attempt (as since Premiere) and when solving (as since Glossary 1.7) whether a team can attempt it. Losing all matching personnel mid-attempt no longer immediately ends the attempt.
Disguises count for characteristics Cards that state they were disguised as something qualify as that thing. Vedek Dax counts as a Vedek for Chamber of Ministers. Selok counts as both Romulan and Vulcan species.
Espionage cards do not overcome Fair Play (or OTF Rule #4) Cards may allow you to attempt a mission and this generally allows you to complete or solve that mission. However, if rules or cards specifically prevent you from completing or solving that mission, additional words are required. Espionage cards allow you to attempt all opponent's missions, but, if Fair Play is in play, you cannot complete them. Reaffirms rulings from mid-1999 and 2010.
ANIMAL restrictions cancelled All special rules related to the ANIMAL classification are cancelled. ANIMALs are normal personnel and may attempt missions, staff ships, etc.
Miracle Worker offloaded The skill Miracle Worker no longer includes Transporter Skill or any other skill. (Existing Miracle Workers receive errata.)
Stations: Usable only by controller Station SHIELDS can be lowered for beaming only by the player who controls the Station, like Outposts. (Formerly, either player could use Stations like this.)
Nors: personnel use WEAPONS outside Ops The rule that a leader (to initiate battle) or a matching personnel (to return fire or counter-attack) must be in Ops specifically is cancelled. As on all other ships/facilities, a leader/matching personnel may be anywhere aboard.
Nors: docking sites no longer required The rule that site reporting text is disabled without a docking site at the Nor is cancelled.
Nors: beaming restrictions lifted The SHIELDS on a Nor may now be raised and lowered for beaming normally (by the Station's controller).
Sites: walking limits rescinded The rule that a personnel may "walk" between sites only once each turn is cancelled.
Regions: must seed at either end of region When you seed a location into a region during the mission phase, you must seed on either end of the region; you may not insert into the region unless specifically allowed (e.g. by Bajoran Wormhole).
Being attacked does not "unstop" Previously, cards that were attacked were unstopped for the duration of the battle. This rule was necessary when stopped cards were barred from taking any actions. Now that they are not prohibited from fighting defensively, the rule is no longer necessary.
Outside the game restriction lifted The restriction that cards brought in from outside the game can't have been already sent out-of-play is cancelled
Face-up cards are public information Discard piles, as well as other face-up piles (such as face-up cards in a Q's Tent: Civil War) may be inspected by either player.