#578766
A recent 1EFQ asked about people's favourite 4-card combos… and this got me thinking about dilemmas. I find building dilemma combos to be challenging and time consuming, so I have really enjoyed The Squire's Rules. The ability to not have to build comobos and still have a decent chance of stopping / slowing your opponent's mission attempts is quite nice and I've even used it in a tournament setting. This brings me to the question for this week:
What dilemmas do you like to use with The Squire's Rules?
My answer:
Obviously thinks like Misinterpreted History and Rules of Obedience are must haves, but I also like walls that require multiple of a specific thing as the random stop makes it harder to guarantee you'll pass it. These include things like:
Scientific Method
Oops!
-James M
What dilemmas do you like to use with The Squire's Rules?
My answer:
Obviously thinks like Misinterpreted History and Rules of Obedience are must haves, but I also like walls that require multiple of a specific thing as the random stop makes it harder to guarantee you'll pass it. These include things like:
Scientific Method
Oops!
-James M