#580710
Smiley wrote: ↑Sun Jul 10, 2022 3:55 pm So many things...Congratulations you just designed 2e and gave it an otf?
But here goes...
Rotation - All games need a smaller card pool to be playable but a larger crowd. Most players can't afford and/or remember more than up to around 2000 cards at a time.
Treaties - They should never have been. If you have an outpost of the affiliation and can play them, they can mix. It should be that simple. And that would also be the cost. A seed slot for a low shield facility and a mission to go with it (and mission II with a built-in outpost should never have been made). This would also have solved so many other things like affiliations with not enough on-screen people. You can play then on your own, but you are going to struggle. Just play then with something else and you're good to go.
Equipment - They should play anywhere in play! The restriction to play than like Personnel and ship just makes them less unique. And they should probably have had a cost associated when used.
Events - they should never have been able to not be nullified. They should all have been more easily played so that there would have been more counterplay, And the counters should have had a bigger cost associated with them as well as been created specifically for each affiliation.
Affiliations - Should have had a specific and distinct flavour. All to make each one play differently and to tickle the imagination of the players to build different decks, combining them in new ways to do strange and fun things.
Silver bullets - Nopp, should never have been a thing, ever. Fix the problem card instead.
Ban - As soon as something becomes a problem. Don't wait. Release a different card that does something similar but without the problem later if need be.
Errata - Only errata if there is an error on the card when released or if a rule changes or similar things happen. Never errata the to change the power level. But do use Errata to change cards en mass to update them to the latest rules changes.
Special download - Should never have been a thing. It corrupted the game economy.
Missions - I think the original version where you could steal anything was good, in theory.
Dilemmas - Two things; they lacked a cost and they should have never been seeded. 2E got it more right I think than 1E ever did.
The seed phase - Should have been restricted to the missions and the facilities. Anything else just makes the gameplay too similar every time. Card plays should count for something.
Card Copies - There should have been a 3 or 4 card restriction on copies of cards. The game just becomes either too predictive when you can have any number of them or too similar as players had too many of them in their decks. Deck construction should be interesting but not hard and math as it is now.
There, I have managed to remember some of the things I think the game could have done better. I probably missed a lot of things that someone will remind me about further down this post. =)
FREE SCANNER INTERFERENCE!!!