#582057
There are decks that I just don't play because there's no way to reliably protect myself from decks seeding 4-6 copies of Computer Crash. As it is, all non-Borg strategies to protect yourself from computer crash hinge on seeding Quark's Isolinear Rods, which allows you to keep it in play if you have any Quark or to download 10 and 01 to hand.
Decks that cannot access this strategy include:
-The Final Frontier Decks, since you can't play either Quark or 10 and 01
-Any decks that don't include a copy of Quark's Bar (which you can use to download Quark or Mr. Quark in the after fliping QIR., thereby keeping QIR in play)
-Any decks without an Alpha Quadrant location. (Seeding a Temporal Micro Wormhole just to get Quark or 10 and 01 out makes it 2 seed cards just to protect yourself.)
-Decks that depend on all personnel in play being .
Additionally, since downloading 10 and 01 using QIR occurs during the execute orders phase of the turn, you can't actually play them until the start of your next turn unless you have some fancy shenanigans like Imperial Intimidation that let you report a personnel from hand outside your card play phase. This opens you up to an opponent using a well time Masaka Transformations to make you shuffle the card back into your deck.
Basically, my feeling is that if you are willing to use a seed-slot, you should be able to to protect yourself from computer crash regardless of what deck you are using.
Here's my proposal for a new Personnel:
❖ 01:
ENGINEER
May seed at any facility. Nullifies all Computer Crash cards in play. Ignore when checking your personnel in play. 10
Lore: A paired Bynar. Representative of technicians of many races skilled with computers.
(A new unique personnel, 10, would be toned down, so as not to let you download Bynars Weapon Enhancement.)
Because seeded cards are not "played" this new version of 01 would avoid breaking Reshape the Quadrant, and the card is compatible with TFF and cards that look at your cards "in play" to check if they are all .
Basically the only decks that couldn't immediately access this card would be those that use only time locations without a facility. And they can likely just seed a Mission II that comes with an in-built outpost to seed this card at.
Decks that cannot access this strategy include:
-The Final Frontier Decks, since you can't play either Quark or 10 and 01
-Any decks that don't include a copy of Quark's Bar (which you can use to download Quark or Mr. Quark in the after fliping QIR., thereby keeping QIR in play)
-Any decks without an Alpha Quadrant location. (Seeding a Temporal Micro Wormhole just to get Quark or 10 and 01 out makes it 2 seed cards just to protect yourself.)
-Decks that depend on all personnel in play being .
Additionally, since downloading 10 and 01 using QIR occurs during the execute orders phase of the turn, you can't actually play them until the start of your next turn unless you have some fancy shenanigans like Imperial Intimidation that let you report a personnel from hand outside your card play phase. This opens you up to an opponent using a well time Masaka Transformations to make you shuffle the card back into your deck.
Basically, my feeling is that if you are willing to use a seed-slot, you should be able to to protect yourself from computer crash regardless of what deck you are using.
Here's my proposal for a new Personnel:
❖ 01:
ENGINEER
May seed at any facility. Nullifies all Computer Crash cards in play. Ignore when checking your personnel in play. 10
Lore: A paired Bynar. Representative of technicians of many races skilled with computers.
(A new unique personnel, 10, would be toned down, so as not to let you download Bynars Weapon Enhancement.)
Because seeded cards are not "played" this new version of 01 would avoid breaking Reshape the Quadrant, and the card is compatible with TFF and cards that look at your cards "in play" to check if they are all .
Basically the only decks that couldn't immediately access this card would be those that use only time locations without a facility. And they can likely just seed a Mission II that comes with an in-built outpost to seed this card at.
Last edited by WeAreBack on Fri Jul 29, 2022 11:58 am, edited 2 times in total.