#586332
You're right that DQ is underpowered at present and not frequently played -- which means the issue of non-interaction due to quadrant separation (the premise of the thread) is relatively infrequent.
But upcoming sets are designed specifically to boost DQ. If those sets are successful, DQ *will* be played more, and this issue will arise *then*. It's better to pre-empt issues proactively than fix them reactively.
Upon further thought, we might even be able to get away with a two-way AQ/DQ gateway anchored on the Caretaker for story purposes (after all he was going to send Voyager back if he hadn't died). Maybe something like this... just an idea, text is not finessed for rules or power:
Incident: Caretaker something something
Seeds at any planet (download Caretaker's Array there). Your personnel and ships with Star Trek: Voyager property logo gain icon. At start of any turn, each player may move one staffed ship between this mission and any spaceline location in another quadrant (ship is "stopped"), or vice versa.
with the new DQ engines keying off of the icon.
More powerful than Barzan in that the location is more flexible, but less so in that you have to move the ship at the start of the turn and face a full-turn stop, and you can only move one ship per turn. More importantly, regardless of the quadrant *you* are playing, if you have a DQ opponent there's a good chance they will provide the means for you to get there.
I'm iffy on the "or vice versa" part, it may be needed for balance but the story would be stronger if it was limited to returning a ship brought to the Array in the first place.
But upcoming sets are designed specifically to boost DQ. If those sets are successful, DQ *will* be played more, and this issue will arise *then*. It's better to pre-empt issues proactively than fix them reactively.
Upon further thought, we might even be able to get away with a two-way AQ/DQ gateway anchored on the Caretaker for story purposes (after all he was going to send Voyager back if he hadn't died). Maybe something like this... just an idea, text is not finessed for rules or power:
Incident: Caretaker something something
Seeds at any planet (download Caretaker's Array there). Your personnel and ships with Star Trek: Voyager property logo gain icon. At start of any turn, each player may move one staffed ship between this mission and any spaceline location in another quadrant (ship is "stopped"), or vice versa.
with the new DQ engines keying off of the icon.
More powerful than Barzan in that the location is more flexible, but less so in that you have to move the ship at the start of the turn and face a full-turn stop, and you can only move one ship per turn. More importantly, regardless of the quadrant *you* are playing, if you have a DQ opponent there's a good chance they will provide the means for you to get there.
I'm iffy on the "or vice versa" part, it may be needed for balance but the story would be stronger if it was limited to returning a ship brought to the Array in the first place.