#587178
Armus wrote: ↑Fri Oct 14, 2022 5:16 pmI mean, you could define Control to mean that in STCCG, but what you describe is really more analogous to Aggro-Control or Midrange than Control in MTG. So I think it's more confusing than anything to borrow MTG terms but use them to mean different things.Hoss-Drone wrote: ↑Fri Oct 14, 2022 4:58 pmControl is different than Aggro/Smash/Lockout, or, as you put it, "Wreck your face"Armus wrote: ↑Fri Oct 14, 2022 10:15 amIts at this point that I think Brian I might be accidentally, partly responsible for your perspective as it seems, at least to me, that design, rules and balance have all been responding to me hammering everything you named with and wreck your face.
A story.
If solver so good and control so bad in this "power curve era" then how come they felt they had to 1. Keep up speed and it's tools while at the same time 2. Nerfing change of plans. 3 nerfing Elim starship 4. Nerfing Invasive transporters and 5. issuing adverse ruling after adverse ruling when I explored the edges of some of the rules.
For simplicity I'll call it Aggro.
Aggro is very much an answer to Speed, but it's not usually the ONLY answer. In 1e, I'd say aggro is still very competitive, as evidenced by the consistently high placement of Battle Borg decks when piloted by players who know what to do with them.
The difference between control and aggro in the 1e context is that aggro smashes you off the board, and only after the threat is completely eliminated is there any attention given to actual mission solving/scouting (and that's assuming you aren't doing some crazy nonsense with Assimilate Counterpart and/or Assimilate Starship to win without even having to deal with dilemmas).
On the other hand, Control can get enough out early to be a deterrent, but not enough to be a total smash job, and in exchange are better than aggro at mission solving (though not as good as speed). On the other hand, they aren't quite as easy for aggro to smash as a speed deck is, and the maneuvering is more chess-like, as a control deck can knock out a couple pieces of an Aggro deck and maybe live to fight another day (and even do a mission or 2 in the process)
The problem with aggro as the ONLY answer to speed is that people don't like lockouts, so TPTB have rolled back some off the aggro power cards. Unfortunately, since they have ALSO rolled back/not made Control cards, there's not much reason to NOT play speed.
So while I don't necessarily disagree with your case, I think it's a different case than the one I was making (though I'm thinking the two things are at least somewhat related).
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