#587789
Hi all,
I'm back with another Friday question, and today I'm going to ask you to be armchair playtesters. Throughout the history of First Edition, both during the original Decipher era and the current Continuing Committee era, a lot of new cards with new mechanics have been released. They have all been tested by hard working designers, testers, and staff - this post is not about talking trash about the work done.
But it's a reality that sometimes, no matter how much a new mechanic is tested, it might not land the way everyone hoped. Sometimes a mechanic ends up being a lot more powerful than anyone expected. Other times, players find an ingenious and unexpected use that takes a mechanic from "okay" to "crazy." Even other times, a mechanic is released that just falls entirely flat.
Today's question is all about the mechanics that didn't work the way the designers thought it would. Which mechanic, across the history of First Edition, do you think needed more testing before it came out? And remember, this is not an excuse to put down or shame any of the Decipher employees and CC volunteers that worked on these mechanics. Playtesting is a difficult, thankless job and no amount of testing will catch everything. Please keep in mind that we have the benefit of hindsight when talking about this topic.
And, if you have any interest in helping to test the next generation of 1E cards, reach out. James Monsebroten (Orbin) is our Playtest Manager, and he'd love to hear from you and get answers to any more questions you might have.
Have a great weekend everyone!
-crp
I'm back with another Friday question, and today I'm going to ask you to be armchair playtesters. Throughout the history of First Edition, both during the original Decipher era and the current Continuing Committee era, a lot of new cards with new mechanics have been released. They have all been tested by hard working designers, testers, and staff - this post is not about talking trash about the work done.
But it's a reality that sometimes, no matter how much a new mechanic is tested, it might not land the way everyone hoped. Sometimes a mechanic ends up being a lot more powerful than anyone expected. Other times, players find an ingenious and unexpected use that takes a mechanic from "okay" to "crazy." Even other times, a mechanic is released that just falls entirely flat.
Today's question is all about the mechanics that didn't work the way the designers thought it would. Which mechanic, across the history of First Edition, do you think needed more testing before it came out? And remember, this is not an excuse to put down or shame any of the Decipher employees and CC volunteers that worked on these mechanics. Playtesting is a difficult, thankless job and no amount of testing will catch everything. Please keep in mind that we have the benefit of hindsight when talking about this topic.
And, if you have any interest in helping to test the next generation of 1E cards, reach out. James Monsebroten (Orbin) is our Playtest Manager, and he'd love to hear from you and get answers to any more questions you might have.
Have a great weekend everyone!
-crp
Director of First Edition, 2019 - now
"Infinite Diversity in Infinite Combinations. Symbolizing the elements that create truth and beauty."
Klingons say TRANS RIGHTS.
"Infinite Diversity in Infinite Combinations. Symbolizing the elements that create truth and beauty."
Klingons say TRANS RIGHTS.