#589063
Hello all, and happy Friday! I work in a bakery, so we're entering our incredibly crazy busy Holiday baking season, which means I've been busy and haven't been around as much. But work on 1E continues, as does discussion. One topic of a lot of focus lately has been the mechanic and how it's been treated in the CC era. Today, we want to ask you what you'd like to see done with the mechanic.
On one end, there is the original use of the mechanic by Decipher. In this model, cards are hard counters against mechanics, often to the point of essentially banning the strategy. Writ of Accountability would be a good example of this, as forcing a game loss for scoring too many points essentially bans the strategy from play.
The opposite end is a world where every abuse target by a card has been removed from the game, either via errata or ban. In this state, referee cards are just not part of the game. And this has been the goal towards which most of the CC's work has been towards.
And in between, there are a host of options and many dials that can be turned. We'd like to know what you think should be done with the Referee mechanic? What role do you want cards to have in the game? Did Decipher have it right? Or do you want them gone? Or do you have another idea for how we should proceed? We have our own ideas, but we want to hear yours!
We are committed to listening to your feedback and making course corrections. We are more than willing to admit when we've made a mistake and re-examine our previous decisions. Lately, we have been listening to the discussions about cards and taking a hard look at what we're done and why. This discussion will help us understand what you want from this mechanic and determine if, and how, we need to course correct.
Have a great weekend!
-crp
On one end, there is the original use of the mechanic by Decipher. In this model, cards are hard counters against mechanics, often to the point of essentially banning the strategy. Writ of Accountability would be a good example of this, as forcing a game loss for scoring too many points essentially bans the strategy from play.
The opposite end is a world where every abuse target by a card has been removed from the game, either via errata or ban. In this state, referee cards are just not part of the game. And this has been the goal towards which most of the CC's work has been towards.
And in between, there are a host of options and many dials that can be turned. We'd like to know what you think should be done with the Referee mechanic? What role do you want cards to have in the game? Did Decipher have it right? Or do you want them gone? Or do you have another idea for how we should proceed? We have our own ideas, but we want to hear yours!
We are committed to listening to your feedback and making course corrections. We are more than willing to admit when we've made a mistake and re-examine our previous decisions. Lately, we have been listening to the discussions about cards and taking a hard look at what we're done and why. This discussion will help us understand what you want from this mechanic and determine if, and how, we need to course correct.
Have a great weekend!
-crp
Director of First Edition, 2019 - now
"Infinite Diversity in Infinite Combinations. Symbolizing the elements that create truth and beauty."
Klingons say TRANS RIGHTS.
"Infinite Diversity in Infinite Combinations. Symbolizing the elements that create truth and beauty."
Klingons say TRANS RIGHTS.