#590280
It seems that a lot of the confusing interactions come from when a card (usually a dilemma) expects one personnel as "input" but ends up with two personnel. Most often this happens with random selections, because "your choice," "opponents choice," and "highest/lowest" selections always single out individual personnel from the dual-personnel card. So is it possible to change random selections in order to always single out one of the two personnel?
The best way I think to do this is that whenever a dual-personnel is selected by a random selection, the opponent of its controller chooses which one actually gets selected (if both are eligible for the selection). This is similar to how the opponent gets to break ties. From that point on, only the selected half matters, but of course the other half will tag along when the selected half changes location or status.
I think "opponent chooses which half" is slightly better than randomly choosing the half because I think another random selection will take longer, especially since players may not have dice/coins handy to do the 50/50. Opponent chooses also makes Chula: Trickery work smoother. I guess you could also just prioritize the first-listed (eligible) personnel but that seems less fun.
Has something like this been explored?
EDIT: P.S. Thanks James for answering my previous question in this thread.
The best way I think to do this is that whenever a dual-personnel is selected by a random selection, the opponent of its controller chooses which one actually gets selected (if both are eligible for the selection). This is similar to how the opponent gets to break ties. From that point on, only the selected half matters, but of course the other half will tag along when the selected half changes location or status.
I think "opponent chooses which half" is slightly better than randomly choosing the half because I think another random selection will take longer, especially since players may not have dice/coins handy to do the 50/50. Opponent chooses also makes Chula: Trickery work smoother. I guess you could also just prioritize the first-listed (eligible) personnel but that seems less fun.
Has something like this been explored?
EDIT: P.S. Thanks James for answering my previous question in this thread.
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