#589951
I think this sounds plausible. I could go either way, but if it cleans up game play and hacks out a lot of rules jargon, go for it.
BCSWowbagger wrote: ↑Fri Dec 09, 2022 6:15 pm Whoever came up with that stupid post in the first place, you're a dick.They don't call you Wowbagger for nothing, you've even crossed yourself off your own list now... good one.
KazonPADD wrote: ↑Sat Dec 10, 2022 2:11 am I agree with Exon. I dislike the change because of the easy dilemma busting that comes with it (in particular Row, Row, Row Your Boat, "God", Enemies of the State, Clan People, etc), a feature that surprise surprise would heavily benefit the Federation, who seriously do not need ANY help right now.Yes, agree with this and the concern of unintended gameplay balance issues. Leave things how they are.
2 personnel on 1 card works. It might be a little tricky for newbies to understand at first, but it works. 2 cards on 1 personnel leads to it being broken, and would force the CC to not make any more dual personnel.
I’d like this proposal to die in a fire frankly.
Marquetry wrote: ↑Sun Dec 11, 2022 2:50 pmCounterpoint: gameplay balance issues are a two way street.KazonPADD wrote: ↑Sat Dec 10, 2022 2:11 am I agree with Exon. I dislike the change because of the easy dilemma busting that comes with it (in particular Row, Row, Row Your Boat, "God", Enemies of the State, Clan People, etc), a feature that surprise surprise would heavily benefit the Federation, who seriously do not need ANY help right now.Yes, agree with this and the concern of unintended gameplay balance issues. Leave things how they are.
2 personnel on 1 card works. It might be a little tricky for newbies to understand at first, but it works. 2 cards on 1 personnel leads to it being broken, and would force the CC to not make any more dual personnel.
I’d like this proposal to die in a fire frankly.
Armus wrote: ↑Sun Dec 11, 2022 3:17 pm I think I'm in the general ballpark of @Hoss-Drone ... make the change, but not until some counterplay becomes available to address the identified gameplay issues.Maybe with a ?
Kaiser wrote:Logic does not really factor into it; only game rules matter. Happily, the two often coincide.
BCSWowbagger wrote:This is a post for people who get excited about interoffice memos!What Should I Play Next in 2E?
jadziadax8 wrote: ↑Sun Dec 11, 2022 3:53 pmCounter-counterpoint: It sounds to me like the gameplay balance issue is with the draw engine, not the dual personnel. There are many draw engines that can be set up easily on turn 1. If that needs fixing, then address it directly, without damaging other, unrelated parts of the game.Armus wrote: ↑Sun Dec 11, 2022 3:17 pm Counterpoint: gameplay balance issues are a two way street.Maybe with a ?
When you can download Sergey and Helena on Turn 1 you basically turn ASP into *another* drawing engine.
The same is true for Worf and Jadzia and Mr. and Mrs. Troi and Defend Homeworld, but at least you can't stack those with each other.
And as we all know, the more cards you can draw earlier, the more bullshit you can pull.
I think I'm in the general ballpark of @Hoss-Drone ... make the change, but not until some counterplay becomes available to address the identified gameplay issues.
Armus wrote: ↑Sun Dec 11, 2022 3:17 pmReplace ASP with Group Therapy…Marquetry wrote: ↑Sun Dec 11, 2022 2:50 pmCounterpoint: gameplay balance issues are a two way street.KazonPADD wrote: ↑Sat Dec 10, 2022 2:11 am I agree with Exon. I dislike the change because of the easy dilemma busting that comes with it (in particular Row, Row, Row Your Boat, "God", Enemies of the State, Clan People, etc), a feature that surprise surprise would heavily benefit the Federation, who seriously do not need ANY help right now.Yes, agree with this and the concern of unintended gameplay balance issues. Leave things how they are.
2 personnel on 1 card works. It might be a little tricky for newbies to understand at first, but it works. 2 cards on 1 personnel leads to it being broken, and would force the CC to not make any more dual personnel.
I’d like this proposal to die in a fire frankly.
When you can download Sergey and Helena on Turn 1 you basically turn ASP into *another* drawing engine.
The same is true for Worf and Jadzia and Mr. and Mrs. Troi and Defend Homeworld, but at least you can't stack those with each other.
And as we all know, the more cards you can draw earlier, the more bullshit you can pull.
I think I'm in the general ballpark of @Hoss-Drone ... make the change, but not until some counterplay becomes available to address the identified gameplay issues.
Boffo97 wrote:Hey, Paddy is European and is awesome.
Give him all the nerd jobs.
BCSWowbagger wrote: ↑Sun Dec 11, 2022 4:30 pm On the Facebook group, a couple players suggested that, instead of counting attributes as combined, you instead treat attributes as options. The idea is that you treat the dual personnel card as one personnel, but, whenever you use a dual personnel's INTEGRITY, CUNNING, or STRENGTH, you pick one of the two values and ignore the other one, like Rom's variable attribute (apparently some Facebookers already play this way).I've been kind of watching this form the sidelines because there are so many pros and cons of each choice that i'm not sure how I feel.
BCSWowbagger wrote: ↑Fri Dec 09, 2022 6:15 pm Whoever came up with that stupid post in the first place, you're a dick.I clicked the link and now it's blue, does that make it official?
PantsOfTheTalShiar wrote: ↑Mon Dec 12, 2022 8:53 pm ore seriously, could you or someone else give an example of having to redo a random selection? I'm not familiar with that concept.Alien Gambling Device