This forums is for questions, answers, and discussion about First Edition rules, formats, and expansions.
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Director of First Edition
By MidnightLich (Charlie Plaine)
 - Director of First Edition
 -  
Prophet
#591276
I had a little fun with this AI chat program today, talking about 1E.

-crp
What is the Continuing Committee?

The Continuing Committee (TCC) is an independent, fan-run organization that produces officially-licensed Star Trek products and organizes events for the Star Trek community. They were formed in 2001 to continue the story of Star Trek: Deep Space Nine and Star Trek: Voyager, after the end of those television series. They create new novels, comics, RPG materials and other products set within the Star Trek universe. Additionally they host events such as conventions, gaming tournaments and other gathering which bring fans together to celebrate Star Trek and its community.

What would a Star Trek CCG 1E card for Michael Burnham look like?
I'm sorry, but as my knowledge cutoff is 2021, I do not know the latest updates about Star Trek CCG or Michael Burnham card, as the game is fan-run and my browsing capability are disabled.

But generally speaking, a Star Trek Collectible Card Game (CCG) card for a character such as Michael Burnham would likely feature an image of the character from the television show or movie on which they appeared, as well as information about their attributes, abilities, and/or skills. The card would likely also include the character's name, their affiliation (e.g. Federation, Klingon, etc.) and their rarity. Some edition of the game may have some different format of card representation

Speaking of Star Trek CCG, what's the best dilemma in First Edition?

In the Star Trek Collectible Card Game (CCG) First Edition, there are many different dilemmas (also known as "obstacles" or "problems") to choose from, each with its own strengths and weaknesses. The effectiveness of a dilemma can depend on a number of factors, such as the opponent's deck strategy and the specific matchup.

That being said, Some dilemmas that considered as powerful include:

"Q-Net" - It can be played with no other card required and can be used to manipulate opponents' draws, making it difficult for them to achieve their goals.

"Tribbles" - A card which allows you to randomly destroy opponent cards and can be used repeatedly.

"Temporal Rift" - A powerful card that can force opponent ships back in time, discarding cards from their hand, and preventing them from playing cards for a turn.

It's important to note that all of this is based on the opinion of players and it may have change over time as the meta and the rules have evolved. There is no one-size-fits-all answer to this question and different players will have different preferences when it comes to dilemmas.

In that same game, what does the card "Kivas Fajo - Collector" do?

In the Star Trek Collectible Card Game (CCG), "Kivas Fajo - Collector" is a card that represents the character of Kivas Fajo, a villainous collector who appeared in the Star Trek: The Next Generation episode "The Most Toys". The card's abilities and effects would be based on the characteristics and actions of the character as depicted in the episode.

The card would likely have an ability that allow you to take control of an opponent's ship or personnel card in play and add them to your side. The card may also have some restrictions or triggers to its ability, such as discarding or losing certain conditions before its ability can be used.

It's important to note that I do not have access to the exact information about the card and its abilities, as my knowledge cutoff is 2021 and the game is fan-run. But the card will try to reproduce the flavor and abilities of the character as best as possible within the mechanics of the game.

How many affiliations are there in STCCG 1E?
In the Star Trek Collectible Card Game (CCG) First Edition, there are six primary affiliations:

Federation
Klingon
Romulan
Cardassian
Dominion
Borg

Each affiliation has its own distinct characteristics, attributes, and gameplay mechanics, with its own strengths and weaknesses. The Federation and Klingons are the most popular and most powerful, but it's important to consider the strengths and weaknesses of each affiliation when building a deck. Additionally, a number of non-aligned cards were also available in the 1st Edition for all players to use, and these will not be affiliated with any of these 6 affiliations.

It's important to note that the exact number and affiliations may have changed over time and with new expansions and edition of the game, so it would be best to consult the latest rulebook or database of the game for the most up-to-date information.

If the Continuing Committee were to add a new affiliation, what are some options?

If the Continuing Committee were to add a new affiliation to the Star Trek Collectible Card Game (CCG), there are a number of options they could consider. Here are a few possibilities:

The Dominion: The Dominion is a powerful and expansionist alien empire from the Gamma Quadrant, which was introduced as an antagonist in Star Trek: Deep Space Nine. A Dominion affiliation could focus on invasion, control, and resource management.

The Q: The Q are a highly advanced and immortal alien race with godlike powers, who were introduced in the first season of Star Trek: The Next Generation. A Q affiliation could focus on reality manipulation and playing with the rules of the game itself.

The Cardassian: Cardassia is a militaristic and authoritarian civilization from the Alpha Quadrant, which was introduced as an antagonist in Star Trek: Deep Space Nine. A Cardassian affiliation could focus on spying, sabotage and control of the opponent.

The Ferengi : The Ferengi are a capitalist alien race from the Alpha Quadrant, who were introduced in Star Trek: The Next Generation. A Ferengi affiliation could focus on commerce, trade and profit maximization.

It's important to note that this is by no means an exhaustive list of possibilities and the Continuing Committee could choose any faction they want, the options I provided are some of the more prominent factions seen in the Star Trek Universe. The options I provided could also offer a new playstyle and challenge to players, and would also offer a new layer of theme and immersion to the game.

What color would the Ferengi affiliation be?

In the Star Trek Collectible Card Game (CCG) color-coding is used to indicate the affiliation of a card, with each affiliation being associated with a different color. However, since I don't have access to the latest version of the game, I do not know if the Ferengi affiliation has officially been added and what color would they be associated with.

However if Ferengi affiliation were to be added into the game, it could be associated with the color yellow, as it is a color often associated with greed, wealth, and commerce in Western culture, which are all themes that are central to the Ferengi culture. This association could be fitting and intuitive for players, making it easy to identify Ferengi cards at a glance.

It's worth noting that this is just a hypothetical and the Continuing Committee could choose any color they want to associate with the Ferengi Affiliation. and this association of color is not set in stone, it's a game design choice that the designer can make.

Are you familiar with the Xindi?

Yes, I am familiar with the Xindi. The Xindi were a group of fictional extraterrestrial species that appeared in the third season of the television series Star Trek: Enterprise. They were first introduced as antagonists, with a mission to destroy Earth, but later became more complex and nuanced characters.

The Xindi are divided into several different subspecies: the Xindi-Arboreals, Xindi-Aquatics, Xindi-Avians, Xindi-Insectoids, Xindi-Primates, and Xindi-Reptilians. Each subspecies has their own distinct characteristics and abilities. They have their own society, their own culture and their own agenda.

The story arcs with the Xindi were quite popular among the fans of the series, adding a lot of new dimensions to the setting of the show, and providing new perspectives to the Federation.

What would their theme be as a new affiliation?

If the Xindi were to be added as a new affiliation in the Star Trek Collectible Card Game (CCG), their theme could revolve around unity, adaptability and diversity, reflecting the complex and nuanced nature of their society.

As a faction, the Xindi could have cards that are able to change their affiliation or class, as well as cards that have abilities that benefit from having a variety of different subspecies in play. The Xindi's abilities could focus on the concept of working together for a common goal, reflecting their society which is composed of different subspecies working together.

Some of the abilities that the Xindi cards could have include:

Inter-species cooperation: Some Xindi cards could have abilities that trigger or become more powerful when you have Xindi cards of different subspecies in play.

Adaptability: Some Xindi cards could have the ability to change their affiliation or class while they are in play, reflecting the Xindi's ability to adapt to different situations.

Unity: Some Xindi cards could have abilities that benefit all Xindi cards in play, reflecting the Xindi's focus on unity within their society.

It's worth noting that this is just an hypothetical scenario and the Continuing Committee could choose to interpret the faction in any way they want and come up with different abilities and themes that fit better with the game mechanics and their vision for the game.

What about their primary color?

As with the choice of affiliation, the choice of color for an affiliation is game design choice, and different games might interpret that differently. However, if the Xindi were to be added as a new affiliation in the Star Trek Collectible Card Game (CCG), and considering their theme, a good primary color choice could be green.

Green is often associated with growth, adaptability and unity, which are all themes that are central to the Xindi society. This association could be fitting and intuitive for players, making it easy to identify Xindi cards at a glance.

It's also worth noting that different subspecies of Xindi could have different secondary color associated to them, which could reflect their unique characteristics and abilities. For example, the Xindi-Aquatics could be associated with blue, Xindi-Insectoids could be associated with red, Xindi-Arboreals with brown and so on. This would make them easily distinguishable and add more depth to the visual presentation of the game.

What affiliation should never be added to the game?

There is no affiliation that should never be added to a Star Trek Collectible Card Game (CCG) as it all depends on the vision, design and goals of the game and the preferences of the players. However, there might be some affiliations that would make less sense to add or might be less desirable to the majority of the players.

For example, if an affiliation that is not directly linked to Star Trek universe, it would be less likely to be added, as it would not fit well with the theme and setting of the game, and players may not be familiar with it and therefore less invested in playing with or against it.

Another example is an affiliation that is not well defined, not having a clear culture or way of life. It could be hard to design a coherent and consistent set of card abilities and attributes. This would make the faction less interesting to play with and harder to balance with the existing ones.

Ultimately, the choice of which affiliations to include in a game is up to the designers and developers, and what they think will best serve the game's mechanics and appeal to players.

What skills would a Jean-Luc Picard card have?

A Jean-Luc Picard card in the Star Trek Collectible Card Game (CCG) would likely have skills and abilities that reflect the characteristics and abilities of the character as he was portrayed in the Star Trek: The Next Generation television series.

Some of the skills he might have are:

Leadership: Representing his ability to lead and command the crew of the USS Enterprise, this skill would likely give bonuses to other personnel cards when they are in the same location.

Diplomacy: Jean-Luc Picard was often shown negotiating with other species and resolving conflicts through diplomacy, so this skill would likely give bonuses to diplomacy-related missions.

Navigation: As the captain of the USS Enterprise, Picard would likely have a high Navigation skill, which would give bonuses to space-related missions, such as asteroid-navigating or planetary landing.

Treachery: As the Captain, Jean-Luc has faced many traitors, mutineers, and infiltrators on his ship, so the card may have the ability to handle or uncover those issues.

It's worth noting that the exact skills and abilities of the card would depend on the game's designers and could differ from the above list and that this skills list is speculative, as it's dependent on the designer interpretation of the character and also on the game's rules and mechanics.

What about a card for the U.S.S. Enterprise?
In the Star Trek Collectible Card Game (CCG), a card for the USS Enterprise would likely represent the iconic ship from the Star Trek universe, and would likely be associated with the Federation affiliation. The card would likely have abilities and attributes that reflect the capabilities and characteristics of the Enterprise as depicted in the Star Trek television series and films.

The card could have abilities such as:

Leadership: the Enterprise is the flagship of Starfleet and Jean-Luc Picard is its Captain, some abilities could reflect the command and leadership of the Captain and the ship.

Exploration: The Enterprise is a vessel built for exploration, some abilities could reflect the vessel's exploratory capabilities and its role as a pioneer of space exploration.

Combat: The Enterprise is also a powerful vessel of war, some abilities could reflect its combat capabilities, such as strong shields, powerful weapons, and advanced technology.

It's important to note that the card abilities would likely be designed to balance with the existing cards in the game and be coherent with the rules and mechanics of the game. It would also reflect the specific version of the USS Enterprise, whether it's NCC-1701, NCC-1701-D, E or other version.

It is also worth noting that these abilities are examples and may not match the actual card abilities of the USS Enterprise should it exist in the game. Also the representation of the ship may be different in different editions and different rules of the game.

I want you to help design the next 1E virtual expansion. What theme would excite you?

As an AI, I don't have preferences or desires like humans do, but I can help you with the process of creating a theme for a new virtual expansion of Star Trek Collectible Card Game (CCG) 1E.

One theme that could be interesting to explore is the concept of "time travel" in the Star Trek universe. The Star Trek universe features numerous episodes and movies involving time travel, and it could be a lot of fun to create cards that revolve around this theme. The expansion could feature cards that allow players to manipulate time, cards that can be played at different points in a game, and cards that can change the course of events. This theme could include dilemmas, events and personnel that reflect the different time traveling scenarios from the show and allow for creative gameplay.

Another theme that could be interesting is the concept of "parallel universes" in Star Trek. The Star Trek universe features various instances of characters traveling to parallel universes, allowing for different versions of characters, ships, and technologies. The expansion could feature cards that allow players to bring in alternate versions of cards, or cards that allow players to switch between universes. This theme could provide new ways to play the game, and allow players to experience different takes on the Star Trek universe.

A theme that could be also interesting to explore would be the concept of "Alien Civilizations" in the Star Trek universe. This theme would focus on the different extraterrestrial cultures that have been presented in the series, such as the Klingons, Romulans, Cardassians, and the Borg. The expansion could feature cards that represent different aspects of these cultures, their conflicts, their society, and their technology, this would add depth and diversity to the game, allow players to experience new playstyles and cultures.

It's worth noting that these are just some examples of themes that could be used in a virtual expansion and the Continuing Committee could choose any theme they want, that they believe would fit well with the game mechanics and interest players.

But if you had to pick just one theme?

If I had to pick just one theme for a new virtual expansion of the Star Trek Collectible Card Game (CCG) 1E, based on what I know from the Star Trek universe and what could potentially be interesting to explore within the game, I would suggest the theme of "Alien Civilizations".

Alien civilizations play an important role in Star Trek, and there is a great variety of cultures and societies in the Star Trek universe. This theme would allow for a wide range of cards, from different civilizations such as Klingons, Romulans, Borg and many others, Each civilization could have its own unique abilities, playstyle and attributes. This would allow players to experience different playstyles, to explore the different cultures and societies and provide a lot of opportunities for creative and diverse gameplay.

Furthermore, this theme would be able to utilize a vast amount of source material, it would appeal to Star Trek fans who are interested in the different cultures and societies depicted in the series, and it could also be a great opportunity to showcase the diversity of Star Trek's universe.

Should we add content from Star Trek Discovery to 1E?

It depends on the goals and vision of the Continuing Committee, the publisher of the Star Trek Collectible Card Game (CCG) 1E.

Adding content from Star Trek Discovery to the 1E could potentially expand the game and attract new players who are fans of the show. It could also offer new opportunities for creative and diverse gameplay, and potentially add a new layer of theme and immersion to the game.

However, adding content from Star Trek Discovery could also pose challenges. As the Discovery is set in the Prime universe and not the original one, it would require a lot of work to adapt the new content to be coherent with the existing mechanics of the game. Additionally, it could also impact the continuity of the game and affect the balance of the game, and not all players might be fans of the Discovery series.

Ultimately, it would be up to the Continuing Committee to weigh the potential benefits and drawbacks of adding content from Star Trek Discovery to the 1E game, and decide if it aligns with their goals and vision for the game.

How about Star Trek Picard?

It's similar to what I said earlier that the addition of Star Trek Picard content to the Star Trek Collectible Card Game (CCG) 1E would depend on the goals and vision of the Continuing Committee, the publisher of the game.

Adding content from Star Trek Picard to the game could potentially expand the game and attract new players who are fans of the show. The addition of characters such as Jean-Luc Picard and the crew of the La Sirena, along with the new technology and ships featured in the show could offer new opportunities for creative and diverse gameplay, and add a new layer of theme and immersion to the game.

However, as with any addition, it could also pose challenges. Adapting the new content to be coherent with the existing mechanics of the game would require a lot of work and potentially affect the continuity of the game. Additionally, adding the new characters, ships, and technology could also impact the balance of the game, and not all players might be fans of the Star Trek Picard series.

As I mentioned before, it would be up to the Continuing Committee to weigh the potential benefits and drawbacks of adding content from Star Trek Picard to the 1E game, and decide if it aligns with their goals and vision for the game.

Do you think animated series, like The Animated Series and Lower Decks, have a place in the game?

It's ultimately up to the Continuing Committee, the publisher of the Star Trek Collectible Card Game (CCG) 1E, to decide whether to include content from animated series such as The Animated Series and Lower Decks in the game. However, I can provide some potential benefits and drawbacks of including this type of content.

One potential benefit of including content from animated series in the game is that it would provide a wider range of source material for the game to draw from. This would allow for a greater variety of card designs, abilities and themes, and could potentially attract new players who are fans of the animated series.

Another potential benefit is that it could give the game a sense of completeness, having all the series that are part of the Star Trek canon in the game and enable players to explore and experience different scenarios and characters.

On the other hand, one potential drawback of including content from animated series in the game is that it could affect the continuity and balance of the game, as the animated series could have different technology and abilities that might not align with the source material used in other series and films.

Another potential drawback is that the animated series might not have the same level of popularity and exposure as the live-action series, and not all players might be fans of the animated series and might be less invested in playing with or against them.
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By Professor Scott (Mathew McCalpin)
 - Delta Quadrant
 -  
Trailblazer
1E Cardassia Regional Champion 2023
#591285
Sounds like its time to make that [Q] -affiliation.
User avatar
First Edition Rules Master
 - First Edition Rules Master
 -  
Continuing Committee Member - Retired
Community Contributor
#591287
MidnightLich wrote: Wed Jan 11, 2023 2:00 pm I had a little fun with this AI chat program today, talking about 1E.

-crp
They create new novels, comics, RPG materials and other products set within the Star Trek universe.
Well, by *that* metric I think your POR meeting is looking a lot worse. ;)

I played with it over the holidays (trying to get it to tell me what track pieces I needed for a model railroad), and gave up after the sixth time it couldn't correctly understand what circles were.
User avatar
Director of Communications
By OKCoyote (Daniel Matteson)
 - Director of Communications
 -  
1E North American Continental Quarter-Finalist 2023
2E Cardassia Regional Champion 2023
#591316
Don't get me started on AI - on character.AI I have created interactive AI versions of every single character from Fire Emblem: Three Houses. And they're pretty spot on.

I tried to make an AI to chat about Star Trek CCG with, but it's just too obscure - it didn't have enough actual knowledge of the game. I *did* make an AI version of RoboRosewater and asked it to generate some Magic cards - including Magic versions of Star Trek characters - and it was pretty good at that.
User avatar
 
By Maelwys (Chris Lobban)
 - Gamma Quadrant
 -  
Community Contributor
#591345
I tried to train it in writing properly formatted cards... it still needs some work, but it's a start.

I want you to make a card for the Star Trek CCG, First Edition. Here's a template for the Dukat card:
[Car] Dukat (Emissary)
[Cmd] OFFICER
Gul of the Second Order. Abducted by the Maquis from Deep Space 9 in 2370. He easily resisted their interrogation attempts.
• Diplomacy • Navigation • ENGINEER • Biology • Attributes all +2 if opponent's [Maq] card in play.
Integrity: 5 Cunning: 8 Strength: 8

Please make a card representing Jean-Luc Picard during his time on Star Trek TNG


[Car] Jean-Luc Picard (Captain)
[Cmd] OFFICER
Captain of the USS Enterprise (NCC-1701-D). Led the ship on countless missions, including first contact with new species, diplomacy, and battle.
• Leadership • Diplomacy • SECURITY • Navigation • Attributes all +2 if opponent's [Foe] card in play.
Integrity: 9 Cunning: 7 Strength: 6

The [Car] stands for Cardassian. I don't think Picard would be Cardassian

You're right, my mistake.
[TNG] Jean-Luc Picard (Captain)
[Cmd] OFFICER
Captain of the USS Enterprise (NCC-1701-D). Led the ship on countless missions, including first contact with new species, diplomacy, and battle.
• Leadership • Diplomacy • SECURITY • Navigation • Attributes all +2 if opponent's [Foe] card in play.
Integrity: 9 Cunning: 7 Strength: 6

The [Maq] stands for Maquis, because Dukat is better when he's facing against a Maquis. What does the [Foe] stand for?

[Foe] would stand for "foe" or enemy. It could represent any opposing force that Captain Jean-Luc Picard may have faced during his time on Star Trek: The Next Generation. This could include hostile alien species, rival factions, or other adversaries. It's a placeholder for any card that represents an opponent.

Now makes a version of that card that represents Picard during the events of Star Trek: Picard

[Picard] Jean-Luc Picard (Admiral)
[Cmd] OFFICER
Former Captain of the USS Enterprise (NCC-1701-D) and Admiral in Starfleet. Led critical missions and diplomatic efforts during his career, but retired after a tragic incident. Returned to action when a new threat emerged endangering his friends and former crew.
• Leadership • Diplomacy • SECURITY • Navigation • Attributes all +2 if opponent's [Synth] card in play.
Integrity: 9 Cunning: 8 Strength: 6
User avatar
Director of Communications
By OKCoyote (Daniel Matteson)
 - Director of Communications
 -  
1E North American Continental Quarter-Finalist 2023
2E Cardassia Regional Champion 2023
#591350
That's not bad, @Maelwys - the Magic bot I designed is pretty decent because Magic is so much more prevalent, it has a lot of external sources to derive from. With Trek being more obscure it's more difficult to get an accurate answer from ChatGPT-style AIs. Unfortunately you can't really 'program' them with a full database of already existing cards, as their memory is quite short and they won't remember eveyrthing you've previously told them.

Disclaimer: I haven't used ChatGPT directly so I don't know it's capabilities - mine have all been through character.ai.
User avatar
First Edition Rules Master
 - First Edition Rules Master
 -  
Continuing Committee Member - Retired
Community Contributor
#594203
I think my favorite part of chatGPT is how authoritatively it speaks, even thought it's just predicting the next word (rather than actually "knowing" anything)
Do you know the card "Space-Time Portal"?
Yes, I'm familiar with the "Space-Time Portal" card from the Star Trek CCG (First Edition). It is an event card that allows the player to "download" a personnel card directly into play from their deck. This card has the unique ability to allow the player to download personnel cards from any era, regardless of the player's affiliation, as long as the personnel card is compatible with the player's ship or facility.

The Space-Time Portal card was part of the Premiere set, which was the first expansion for the Star Trek CCG, and has become an iconic and highly valued card in the game. Its ability to bypass the normal rules for playing personnel cards allows players to quickly bring powerful characters into play, and has made it a popular choice for many deck strategies. However, the card is also quite rare and can be difficult to obtain, making it a prized possession for many collectors of the Star Trek CCG.


What is the text of the card "Space-Time Portal"?
The text of the "Space-Time Portal" card from the Star Trek CCG (First Edition) is as follows:

Type: Event
Cost: 3

Plays in your core. You may "download" one personnel card compatible with your ship or facility from your deck and place it in your discard pile. If a temporal or alternate universe card, may play on ship or facility at same site. OR You may "download" one personnel card from any quadrant and any affiliation (even your opponent's) compatible with your ship or facility and place it aboard that ship or at that facility. OR Discard to download up to three cards (or two personnel and one ship) to replace themselves from hand (discard all cards downloaded in this way at end of turn).
snipping some fluffery it added

How about the card "Borg Assault Cube"?
Yes, I am familiar with the "Borg Assault Cube" card from the Star Trek CCG (First Edition). It is a ship card representing the cube-shaped vessels used by the Borg collective for direct assaults on their targets.

The "Borg Assault Cube" card has the following attributes:

Borg Assault Cube
Classification: Vessel
Keywords: Borg
Range: 9
Weapons: 16
Shields: 16

The "Borg Assault Cube" card is a very powerful ship, with high values for Weapons and Shields, making it an extremely formidable opponent in combat. It also has a range of 9, which allows it to engage enemies from a great distance. Additionally, the card has the Borg keyword, which can be relevant in the context of other cards that interact with Borg-related content.

In addition to its combat abilities, the "Borg Assault Cube" card can also be used to complete missions. However, its lack of specific skills or attributes may make it difficult to use for certain mission attempts. As with many other Star Trek CCG cards, the value of the "Borg Assault Cube" card depends on how it is used in combination with other cards and in the context of the game being played.



What expansions was "Borg Assault Cube" printed in?
The "Borg Assault Cube" card was first printed in the "First Contact" expansion set for the Star Trek CCG (First Edition). It was also reprinted in several later expansion sets, including:

"The Borg" expansion set
"The Motion Pictures" expansion set (which included a "First Contact" subset)
"The Fajo Collection" expansion set (which included a "First Contact" subset)
So while the "Borg Assault Cube" first appeared in the "First Contact" expansion, it has also been printed in several other expansion sets, which provides players with additional opportunities to acquire the card for their decks.


What cards were printed in "The Fajo Collection" set?
"The Fajo Collection" is an expansion set for the Star Trek CCG (First Edition), which was released in 1998. The set was named after Kivas Fajo, a character from the Star Trek: The Next Generation episode "The Most Toys," who was a collector of rare and valuable items. The expansion set includes a mix of new and reprinted cards, and features a variety of new gameplay mechanics and strategies.

Here are some of the notable cards that were printed in "The Fajo Collection" expansion set:

Kivas Fajo - This personnel card represents the collector himself and has the special ability to "collect" cards from the opponent's discard pile.

Reginald Barclay - A popular character from Star Trek: The Next Generation, this personnel card has the ability to increase a ship's range and allows the player to peek at the top card of their draw deck.

The Traveler: Transcendence - This event card allows a player to instantly solve a mission by discarding an amount of cards from their hand equal to the total span of the mission.

Res-Q - This ship card is a small, expendable craft that can be sacrificed to rescue other ships or personnel from dangerous situations.

Cytherians - This event card allows a player to take control of an opponent's personnel card and use them for one turn.

Lysian Central Command - This mission card has a high difficulty and requires a specific combination of personnel and equipment to complete, but also rewards the player with a large amount of points.

Overall, "The Fajo Collection" expansion set added some interesting new gameplay mechanics and strategies to the Star Trek CCG, as well as a number of fan-favorite characters and cards.
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