This forums is for questions, answers, and discussion about First Edition rules, formats, and expansions.
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Director of First Edition
By MidnightLich (Charlie Plaine)
 - Director of First Edition
 -  
Prophet
#598216
Hi folks!

Happy (almost) May. I hope you've had the chance to see Persistent Individuality, a new black border card released today. It's a great anti-Borg dilemma that becomes legal on Monday. We also spoiled a few white border preview cards that have been out in the world awhile - Derran Tal and Dala. In any case, all these fun cards coming out today inspired me to show you an upcoming card and get your thoughts. We've done this once or twice before, so if you aren't interested in potential spoilers for upcoming sets, I suggest not continuing to read this thread. I've hidden the spoiler in this post, but I can't promise it will stay hidden in the replies.

So, here's a card that's currently in Project En Garde, which is a TNG Cardassian vs. TNG Federation duel deck expansion. There's lots of fun new content and a big expansion of [1E-TNG] [Car] options, but also things for just the [Car] players in general. Last warning to look away if you don't want spoilers:

[Inc] Latest Provocation
Lore: A failed covert operation allowed the Cardassian Union to act as the aggrieved party and gain an advantage.
Gametext: Seeds on table. At the end of each of your turns, if you are playing only [Car], you may draw one additional card. Discard if you voluntarily initiate battle or solve a mission.

This card came about because our [1E-TNG] [Car] deck was having problems drawing cards in the early game. Mid-to-late game, there were no issues. The design team wanted to give the deck some early draws, but didn't really have a way to adjust the deck to use traditional options like Duck Blind or Process Ore: Mining. That led them to the idea of a draw card you could seed, but only really worked early on. Once you started solving missions (or picking fights), it goes away, the hope being that by then, you'd have your other engines up and running.


So, having seen the card and read a little about its origin: what do you think? Is this is a good card? Do you see problems with it? Or are there opportunities twinkling in your eyes? Share your thoughts and let us know!

In the mean time, have a great weekend. Monday is the 1st of the month, so there will be our usual game changes update and a few other surprises. Thank you for reading!

-crp
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Director of Operations
By JeBuS (Brian S)
 - Director of Operations
 -  
1E Deep Space 9 Regional Champion 2023
#598221
Cards that kind of self-expire on the player's terms. I think it's a nice space to play in. It will be interesting to see how much a player can build up with this, or possibly delay the opponent, to see that mid-game balance. So, for now:
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jackmanyesgif.gif (419.29 KiB) Viewed 1230 times
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Executive Officer
By jadziadax8 (Maggie Geppert)
 - Executive Officer
 -  
2E North American Continental Semi-Finalist 2023
ibbles  Trek Masters Tribbles Champion 2023
2E Deep Space 9 Regional Champion 2023
#598234
OrionSyndicate wrote: Fri Apr 28, 2023 8:15 pm Nice. If I understand rules and card pool right now, Assign Mission Specialists can't be used with it.
Yes, because this card requires you to be playing only [Car] and there are no Cardie mission specialists.
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By Professor Scott (Mathew McCalpin)
 - Delta Quadrant
 -  
Trailblazer
1E Cardassia Regional Champion 2023
#598272
Mogor wrote: Sat Apr 29, 2023 10:24 pm Is persistent individuality supposed to be OTF banned still? like the database says
It is legal on Monday so it remains banned today.
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By boromirofborg (Trek Barnes)
 - Beta Quadrant
 -  
1E North American Continental Quarter-Finalist 2023
2E North American Continental Quarter-Finalist 2023
#598302
edgeofhearing wrote: Sun Apr 30, 2023 5:34 am That's a lot of strings to attach to a draw engine for a faction that has what, 5 potential unique personnel? Like, how powerful are their other cards going to be that they need to have a draw engine that's that conditional?
just pointing out that the card isn't limited to [TNG] [Car] , unless I missed something - just [Car] .
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By winterflames (Derek Marlar)
 - Delta Quadrant
 -  
#598308
edgeofhearing wrote: Sun Apr 30, 2023 5:34 am That's a lot of strings to attach to a draw engine for a faction that has what, 5 potential unique personnel? Like, how powerful are their other cards going to be that they need to have a draw engine that's that conditional?
Isn't the complaint usually "Why would you make yet another draw engine that can stack with all the others? Do you want to break the game?" It looks like the went to some pains to make one that doesn't fit that narrative.
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First Edition Rules Master
By BCSWowbagger (James Heaney)
 - First Edition Rules Master
 -  
Community Contributor
#598314
edgeofhearing wrote: Sun Apr 30, 2023 5:34 am That's a lot of strings to attach to a draw engine for a faction that has what, 5 potential unique personnel? Like, how powerful are their other cards going to be that they need to have a draw engine that's that conditional?
They're getting an expansion here at the same time, so does it make a difference to the math if there's, I dunno, 9 or 10 potential unique personnel? (I don't know myself. I've never tried building TNG Cardies.)

RULES NOTE: Bear in mind that this breaks if you play an [NA] card. I know Charlie knows this, but, since "playing only" tech is still pretty new, I'm not certain everyone in the thread realizes it, and figured I should remind.
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Second Edition Art Manager
By edgeofhearing (Lucas Thompson)
 - Second Edition Art Manager
 -  
Community Contributor
#598323
BCSWowbagger wrote: Sun Apr 30, 2023 4:03 pm
edgeofhearing wrote: Sun Apr 30, 2023 5:34 am That's a lot of strings to attach to a draw engine for a faction that has what, 5 potential unique personnel? Like, how powerful are their other cards going to be that they need to have a draw engine that's that conditional?
They're getting an expansion here at the same time, so does it make a difference to the math if there's, I dunno, 9 or 10 potential unique personnel? (I don't know myself. I've never tried building TNG Cardies.)
I really hope Johnny is allowed fabricate them with AI art or stuff from comics or a videogame rather than blowing up three pixels from a TNG episode. He could for sure make magic with those three pixels, but imagine the magic he could create without being beholden to those three pixels.

I mean, I'd rather get Captain Boday that way, but if random "unique" Cardassians is what we need to open the door to Boday, I'm in.
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By WeAreBack
 - Beta Quadrant
 -  
#598354
This card is not a bad idea, in and of itself. The real question seems to be that now that we have is -- now that we have Formidable Warriors and These Are the Voyages -- are we really committed enforcing the rigid separation between properties for smaller affiliations?

I know we want to preserve the "feel" of the TNG and DS9 affiliations as different but one of the weird quirks of dividing things in this way has been that it has been strangely EASIER for TNG [Car] to Process Ore at a Nor than DS9 [Car], because there are two Engineer Support personnel that you can get out with Dominion War Efforts. (Nothing stops you using an Alliance Nor and just seeding Emblem of the Alliance to Block reactor overload.)

Maybe a better route to go for all of this would be to give [1E-TNG] [Car] a substitute [WC] instead of Taken Prisoner that allows them to trade away their ability to use Dominion War efforts and Nors for the ability to give all non- [MQ][Car] the [1E-TNG] icon.

If you did that, a Cardassian player could just download Jerax or Thorel using Assign Support Personel (which would then be discarded) to use Process Ore Mining.

This kind of thing might be worth thinking about for the [Baj] as well. Alliance for Global Unity was never that good when you could use Here by invitation or Bajoran Resistance Cell. Why not just give the Bajorans a [RC] card that allows them to give all [Baj] cards a [DS9] icon?
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By Smiley (Cristoffer Wiker)
 - Gamma Quadrant
 -  
Continuing Committee Member - Retired
#598377
WeAreBack wrote: Mon May 01, 2023 9:39 am
I know we want to preserve the "feel" of the TNG and DS9 affiliations as different but one of the weird quirks of dividing things in this way has been that it has been strangely EASIER for TNG [Car] to Process Ore at a Nor than DS9 [Car], because there are two Engineer Support personnel that you can get out with Dominion War Efforts. (Nothing stops you using an Alliance Nor and just seeding Emblem of the Alliance to Block reactor overload.)
Maybe it’s actually more correct as when they where in TNG the cardies were the oppressive state on Bajor and in DS9 they were not. =/
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By Hobie (Robert Petersen)
 - Beta Quadrant
 -  
Moderator
#598576
I would much prefer something like this that is an Event and not an Incident. There are already too many cards that keep stacking which cannot be interacted with or cancelled. :twocents:
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