Great answers so far! Unfortunately, I haven't the least idea what to do about some of them. "Each" vs. "every" is indeed an insane convention, and a R.C. member recently proposed a change to clarify it, but the convention is so deeply entrenched that there's very little wiggle room. But even when I don't what to do, it's a good conversation and I'm glad of these answers!
Just for fun, answers for Dan. You might call them "Dan-swers." Which I guess makes me "DAnswerMan."
SirDan wrote: ↑Fri May 12, 2023 5:51 pm
Can I play an interrupt between my normal card draw and the bonus draw granted by Duck Blind? (No, I think?)
Correct. You cannot play Interrupts during the end-of-turn segment.
The Turn Arrow explains:
Can I cloak without someone on board a ship? (Yes, thanks!)
Is an escorted captive a valid target for Horta? (Uh... yes?)
Correct. A captured personnel is disabled (conceptually unconscious), not in stasis (conceptually in a sealed bubble), and disabled personnel "may be targeted by effects that target their card types. For example, disabled personnel may be battled by opposing personnel, captured by Ilon Tandro, or targeted by Release This Pain."
My crew was stopped by a dilemma. Can I beam another crew over to attempt again.. or is that a 2E thing?
You cannot, because a dilemma that stops your crew stops your ship, too. See
Rule 7.2.2.2: Conditional Effects. So that must be a 2E thing.
When do I recalculate a ship's variable range when moving into a region? (At every point along the way, maybe?)
A move action is always from Location A to Location B. You don't stop at missions along the way, but simply "warp past" them. You recalculate your ship's variable RANGE when you arrive at Location B, after the move action is fully resolved.
Of course, since there's no limit on how many times you can move in a turn (up to your RANGE), you can just break a single move action into multiple separate move actions in order to take advantage of location-specific RANGE boosts. For example, if
Bajoran Interceptor (RANGE 5+X, X=4 in a region) moves from
Establish Station (no region) to
Kressari Rendezous (Cardassia Region, span 2) adjacent, its RANGE is 5. At the end of the move, its remaining RANGE is 3. If it then makes a second move from Kressari Rendezvous to the adjacent
Orb Negotiations (Cardassia Region, span 4), its RANGE at the start of the move will be 7 (9 - 2 used), and at the end its remaining RANGE will be 3 (as long as any further movement is within the Cardassia Region).
Remember that location-based RANGE boosts (such as the one on Deranas: "Attributes all +2 in Neutral Zone") only function if the starting location
and the ending location
and all locations in between are valid locations for that boost. So, if your Deranas (base RANGE 8, +2 in Neutral Zone) is at
Patrol Neutral Zone (Neutral Zone) and flies to adjacent
Investigate Destruction (Neutral Zone, span 3), it has 10 RANGE at the start of that move and ends the move with 7. But if Deranas instead flies to adjacent
Amnesty Talks (no region), it has only 8 RANGE at the start of the move (even though it's in the Neutral Zone!) and ends with 5.
This has been a source of considerable confusion, and we
recently clarified it without changing it. (We kinda wanted to change it, but doing so uncovered Deeper Issues, so we put it off for now.) See
Rulebook 7.1.5.0.3: RANGE Boosts In Regions.
We both seeded the same unique mission. Who's seed card is encountered there first? (The person who's mission is touching the table: Their dilemma is also touching the table, face down, to be encountered first. Right? Except in lackey?)
Correct. Your mission touches the table so your dilemma touches the table is how I remember it, too.
Except in Lackey. And honestly in Lackey my brain just breaks down at this point.
Related: So now I can look in my Tent... can I pick up my phone, surf over to the card list, and look up some card I can't quite remember? Like, was it the MQ Sisko or the Baraka Sisko that has Anthro? Or, what skill was it that I need with Law on Rules of Obedience? (Spoiler: None, I was thinking about Misguided History.)
In casual play (which is technically the only thing the Rulebook covers), whatever your play partner is willing to tolerate.
In Organized Play, I don't actually know, because I can't find anything about it in the OPG. My default is "no, unless your opponent is a sweetie and allows it."
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