As a pet project a couple years ago, I noodled around with the ideas of a 1.5e, and how I would design if I had the current card pool-ish, but knew what was coming from the beginning.
I took the
idea, and ran with you got to seed 3 of each icon, but instead of being Property based,
was draws and
was plays. So there was a fairly hard cap of 3 play/draw per turn, with rare one-time type exceptions.
I do think that 3/3 is a good baseline to aim for these days. But:
I think a better way to look at this for the moment is not how many play/draw per turn, but what do we want the game as a whole to be on average.
As a rough outline, in an optimal game for me I could see:
- players draw about 18-20 cards
- players solve at least 2 missions
- players have to attempt each mission at least 2 times, with ideally a abandoned mission in the mix.
- players have an average of 2-3 ships out
- players meaningfully have at least one major interaction with their Nouns. (Battle, capture, delay)
-players have meaningful verb interaction as well. (I play Kivas, you Kevin it, etc.)