#625237
Hey everybody, Hoss-Drone with another First Edition video forum entry where i'm gonna talk about some things that came up at NACC and some thoughts about the state of the game we love and what needs to be looked at (positive and negative) after worlds since no errata's, etc will be issued before then. Putting it here, means everyone is essentially on notice instead of putting it in on my channel where it might not be watched.
That said, i will also likely do a video in the future where at least one of the below gets discussed in detail. The details of that video are being discussed now, but long story short - i hope to have a couple of community members join me in a round table discussion.
1. We need to do more to get people to play and it needs to happen immediately - but those of us who do play - need to show up. We had 10 for 1e, and 8 for 2e and that's less than what i was hoping to show up. Life happens, i get it, but this game is going to die - and soon - if people aren't willing to make the time to go to events. If you want this game to survive, you have to make it a priority at this point b/c even an old die hard dinosaur like me is getting frustrated.
2. Those who were at NACC - i think had a great time. As long as this is true, i consider the event a success regardless of #1.
3. Cultivating relationships is the paramount of the long term viability of this community. Part of the reason we had a great time - was that the event location worked with us to be open early and open late to make the 1e event happen. This doesnt happen if I, and my local player Mark, didnt cultivate a close relationship over time with the owner of the store. Make your local game store owner your friend. Make your player base a friendship group. I was asked point blank this weekend "how do you get a good player base going" and my response is always the same - "your player cant just be people who randomly play, they need to be your friends so they WANT to play and you have to also play THEIR PREFERRED GAME and thus, a positive feedback loop is formed.
4. Aggro borg is warping the meta. 3 of the top 4 decks were aggro borg and the off deck was specifically designed to beat it, and it did, but it couldnt get full wins and thus, didnt take 1st in the event. MVB's deck was certainly a sight to behold as an engine but it also had glaring weaknesses and one got exploited hard by Maggie and it literally determined the outcome of the tournament. Meanwhile, the borg players just curbed stomped every other deck they faced. This issue is the one i hope to undertake with a round table discussion but sneak preview: Aggro borg needs another nerf because right now, top level meta is either you play it or you have specifically be ready to beat it and thats not good. The God deck/Anti-god deck meta is not a healthy meta and even though MVB beat all 3 - he clearly, CLEARLY did not enjoy playing those games and neither did anyone else. I say all this with everyone knowing fully that i'm an avid player who loves to play them and wants them to be good (b/c i remember the years they werent) but after watching 1e NACC from my neutral cloud above the fray - i'm very disconcerted.
Fortunately, i think the answer is simple - Assimilate Counterpart needs to be bonus points. Right now, a borg deck can scout 1 mission, get a counterpart or two, or three with A Willing Companion and be hard to impossible to beat modified b/c that gets them to likely 65+. But thats the only thing that should be looked at imho and the rest of the issue is also that players need to understand this meta reality and push back harder on it with their deck designs.
5. Annexation Drone and the Transport Drone need errata to say "here" or "at this location". Its current wording is unclear that the drone has to be present with the transporters to work. It led directly to a loss for a player and a serious NPE in that game.
6. The game needs a deck size limit. A player should not be able to absorb the majority of the game clock downloading a card out of a 100, 200, 300+ card deck. There's a reason why most (every?) ccg has a deck size limit. James certainly didnt play a 250 card deck to be a jerk or annoying - but it ended up being annoying to the opponents, to me the TD having to search through multiple times on a fail to find and unnecessarily cumbersome to James himself.
That said, i will also likely do a video in the future where at least one of the below gets discussed in detail. The details of that video are being discussed now, but long story short - i hope to have a couple of community members join me in a round table discussion.
1. We need to do more to get people to play and it needs to happen immediately - but those of us who do play - need to show up. We had 10 for 1e, and 8 for 2e and that's less than what i was hoping to show up. Life happens, i get it, but this game is going to die - and soon - if people aren't willing to make the time to go to events. If you want this game to survive, you have to make it a priority at this point b/c even an old die hard dinosaur like me is getting frustrated.
2. Those who were at NACC - i think had a great time. As long as this is true, i consider the event a success regardless of #1.
3. Cultivating relationships is the paramount of the long term viability of this community. Part of the reason we had a great time - was that the event location worked with us to be open early and open late to make the 1e event happen. This doesnt happen if I, and my local player Mark, didnt cultivate a close relationship over time with the owner of the store. Make your local game store owner your friend. Make your player base a friendship group. I was asked point blank this weekend "how do you get a good player base going" and my response is always the same - "your player cant just be people who randomly play, they need to be your friends so they WANT to play and you have to also play THEIR PREFERRED GAME and thus, a positive feedback loop is formed.
4. Aggro borg is warping the meta. 3 of the top 4 decks were aggro borg and the off deck was specifically designed to beat it, and it did, but it couldnt get full wins and thus, didnt take 1st in the event. MVB's deck was certainly a sight to behold as an engine but it also had glaring weaknesses and one got exploited hard by Maggie and it literally determined the outcome of the tournament. Meanwhile, the borg players just curbed stomped every other deck they faced. This issue is the one i hope to undertake with a round table discussion but sneak preview: Aggro borg needs another nerf because right now, top level meta is either you play it or you have specifically be ready to beat it and thats not good. The God deck/Anti-god deck meta is not a healthy meta and even though MVB beat all 3 - he clearly, CLEARLY did not enjoy playing those games and neither did anyone else. I say all this with everyone knowing fully that i'm an avid player who loves to play them and wants them to be good (b/c i remember the years they werent) but after watching 1e NACC from my neutral cloud above the fray - i'm very disconcerted.
Fortunately, i think the answer is simple - Assimilate Counterpart needs to be bonus points. Right now, a borg deck can scout 1 mission, get a counterpart or two, or three with A Willing Companion and be hard to impossible to beat modified b/c that gets them to likely 65+. But thats the only thing that should be looked at imho and the rest of the issue is also that players need to understand this meta reality and push back harder on it with their deck designs.
5. Annexation Drone and the Transport Drone need errata to say "here" or "at this location". Its current wording is unclear that the drone has to be present with the transporters to work. It led directly to a loss for a player and a serious NPE in that game.
6. The game needs a deck size limit. A player should not be able to absorb the majority of the game clock downloading a card out of a 100, 200, 300+ card deck. There's a reason why most (every?) ccg has a deck size limit. James certainly didnt play a 250 card deck to be a jerk or annoying - but it ended up being annoying to the opponents, to me the TD having to search through multiple times on a fail to find and unnecessarily cumbersome to James himself.
FREE SCANNER INTERFERENCE!!!