#627513
Hi everyone! For those who don't know me, my name is Chris and I've been active in the tournament scene online/offline since I returned to 1e (arguably my first love) early in 2023, after about 20 years playing in other CCG/LCG competitive scenes. This might be my second post on these forums.
I had a great time at Worlds, I enjoy hanging out with the people I've met at events, and I love the game. However, I have some feedback for the CC on how tournaments are scored, and am going to pose an argument here that a minor tweak to tournament scoring would be beneficial to the tournament circuit, meta, and the increasing participation.
I was unfamiliar with @HossDrone's thread until this morning when I came to write this (link below). I largely agree with his concerns, especially a declining tournament player base, but I have a different take on how to fix them (see viewtopic.php?f=24&t=50053). *Let's try to keep comments related to his unrelated concerns in that thread to avoid degenerating into unrelated tangents, but I wanted to make my support and that I had read the thread known.
Within HossDrone's thread Ben Deauber's early comment is relevant to my proposal, so I thought I would quote it here for reference:
First up, I did the preliminary math on how this change would affect 1e results. The people who came in 1-5/6ish wouldn't move much if at all, but the 7-10 spots would be rearranged. For complete disclosure, I went 3MW and 2 ML and came in 9th. I didn't feel that the final placement was reflective of how I actually did. I don't play speed solvers, I play hybrids. My decks try to get 100 in time, but I also want to stop my opponent from beating me. I don't play decks that win 5-0 and don't solve missions. I'm not advocating for changes that would catapult degenerate 5-0 decks into the fore and distort the meta (discussions on this topic over the weekend seemed to make out that that's what my proposed changes would achieve).
Advocates for keeping the MW argue that you don't deserve a FW if you can't get to 100, I heard one person say "The game is about getting to 100". As far as I am concerned, 100 (unless you need 140 etc) grants the benefit of an INSTANT win. 100 was also devised before all of the rich themes that make up our game were introduced. 100 does not factor in time limits, or that an opponent's deck and play (style/speed) have a massive effect on whether you will be able to achieve 100 in time. "100 in time" is therefore a meta-defining variable (speed-solvers are king) that many of the old-guard take as gospel, an unalterable principle of 1e. I don't believe that it has to be the case.
People enjoy playing decks that will MW over FW the majority of the time. People also don't like it when their opponent's choices turn a potential FW into a MW. Why are we punishing MWs for playing interesting themes, or due to their opponent? A win is a win. The complaints about Aggro-Borg, Tall decks, etc burning clock are diminished if people don’t need to get 100 against them in time (See HossDrone’s thread for more on this discussion).
The ML makes sense though: give a player a point if they have staying power. As a Canadian I'll use a NHL hockey comparison. A few years ago the league decided to change the overtime rules. Winning in regulation or overtime would be a "Win" - full points. Losing in OT however, would be granted a single point, credit where due. This replaced the old "tie" point from years prior. Some resisted, but in the end it has been a good change. Standings reflect it. Effort and play have been rewarded.
The emotional vibe of players will be better for these changes. Nobody will be salty because they received a MW. MLs still reflect that you've done your job to keep the game tight. We can't get rid of time limits, games need to end and tournaments do too. The only way to work around the time constraints is to manage how we score.
I have heard that speeding up the game will reduce the number of MWs. Speeding up the game is a much more difficult fix than embracing that the game is dynamic. If we adopt this change to scoring, it might even be possible to consider reducing time limits to 60 minutes from 75 - as there will be less pressure to hit 100 every time if you want to do well. People who like tournaments want to do well!
Some have argued for deck size limits, maybe there is a case there. However, I think that changing the scoring as I’ve suggested would alleviate a lot of the grief around those decks which run over 100 cards and download on both players’ turns (James Heaney, @BCSWowbagger already did some quality analysis on the time effects of large decks and gave suggestions for playing them respectfully here: viewtopic.php?f=24&t=50053&start=30). Changing the scoring seems like a more elegant way to affect change than imposing hard deck size limits.
We need to grow the game or it will die, and growing the tournament scene is a core component of that. That was the core of HossDrone’s post. Length of game is a complaint, but the non-viability of many deck types is a larger barrier to participation. I define viable as able to make the cut at a large event. We could move a number of ‘casual’ players across to tournaments (online and offline) if more types of play are viable. Parallel games of solitaire are not the majority’s idea of fun. Opponent’s actions preventing you from necessary FW points is the definition of NPE (negative play experience).
This is the ONLY variable I am proposing we change at this time. I need to reiterate this because conversations around the topic at Worlds over the weekend quickly devolved and I felt at times that others thought I was proposing things that I was not.
Looking forward to everyone’s feedback.
I had a great time at Worlds, I enjoy hanging out with the people I've met at events, and I love the game. However, I have some feedback for the CC on how tournaments are scored, and am going to pose an argument here that a minor tweak to tournament scoring would be beneficial to the tournament circuit, meta, and the increasing participation.
I was unfamiliar with @HossDrone's thread until this morning when I came to write this (link below). I largely agree with his concerns, especially a declining tournament player base, but I have a different take on how to fix them (see viewtopic.php?f=24&t=50053). *Let's try to keep comments related to his unrelated concerns in that thread to avoid degenerating into unrelated tangents, but I wanted to make my support and that I had read the thread known.
Within HossDrone's thread Ben Deauber's early comment is relevant to my proposal, so I thought I would quote it here for reference:
phaserihardlyknowher wrote: ↑Mon Jul 29, 2024 1:21 pm I had some additional thoughts and actually logged on to start this very thread, so I'm going to piggy-back some of my observations:My proposal is that we consider (and test) changing the tournament scoring to remove the Mod-win. All wins would be 4 points, mod-losses would still be 1 point. Losses to an opponent that reached a full-win would still be worth 0 (Full-loss). Strength of schedule as the first tiebreaker, differential second. I am a big fan of SoS from other games, reflecting the calibre of one’s opponents in results is fair and balancing. (I could be convinced to swap SoS and differential’s order, it’s really a secondary aspect of this proposal).
1. It's a mod, mod, mod, mod world. The overwhelming number of games were mod victories. I suppose this is partly the result of nerfing AMS, but I don't think it's a bad thing. You could also look at it as playing the maximum amount of Star Trek: CCG possible. For me, anyway, it also meant I was in most games for the duration rather than just riding out the time once I'd clearly lost.
First up, I did the preliminary math on how this change would affect 1e results. The people who came in 1-5/6ish wouldn't move much if at all, but the 7-10 spots would be rearranged. For complete disclosure, I went 3MW and 2 ML and came in 9th. I didn't feel that the final placement was reflective of how I actually did. I don't play speed solvers, I play hybrids. My decks try to get 100 in time, but I also want to stop my opponent from beating me. I don't play decks that win 5-0 and don't solve missions. I'm not advocating for changes that would catapult degenerate 5-0 decks into the fore and distort the meta (discussions on this topic over the weekend seemed to make out that that's what my proposed changes would achieve).
Advocates for keeping the MW argue that you don't deserve a FW if you can't get to 100, I heard one person say "The game is about getting to 100". As far as I am concerned, 100 (unless you need 140 etc) grants the benefit of an INSTANT win. 100 was also devised before all of the rich themes that make up our game were introduced. 100 does not factor in time limits, or that an opponent's deck and play (style/speed) have a massive effect on whether you will be able to achieve 100 in time. "100 in time" is therefore a meta-defining variable (speed-solvers are king) that many of the old-guard take as gospel, an unalterable principle of 1e. I don't believe that it has to be the case.
People enjoy playing decks that will MW over FW the majority of the time. People also don't like it when their opponent's choices turn a potential FW into a MW. Why are we punishing MWs for playing interesting themes, or due to their opponent? A win is a win. The complaints about Aggro-Borg, Tall decks, etc burning clock are diminished if people don’t need to get 100 against them in time (See HossDrone’s thread for more on this discussion).
The ML makes sense though: give a player a point if they have staying power. As a Canadian I'll use a NHL hockey comparison. A few years ago the league decided to change the overtime rules. Winning in regulation or overtime would be a "Win" - full points. Losing in OT however, would be granted a single point, credit where due. This replaced the old "tie" point from years prior. Some resisted, but in the end it has been a good change. Standings reflect it. Effort and play have been rewarded.
The emotional vibe of players will be better for these changes. Nobody will be salty because they received a MW. MLs still reflect that you've done your job to keep the game tight. We can't get rid of time limits, games need to end and tournaments do too. The only way to work around the time constraints is to manage how we score.
I have heard that speeding up the game will reduce the number of MWs. Speeding up the game is a much more difficult fix than embracing that the game is dynamic. If we adopt this change to scoring, it might even be possible to consider reducing time limits to 60 minutes from 75 - as there will be less pressure to hit 100 every time if you want to do well. People who like tournaments want to do well!
Some have argued for deck size limits, maybe there is a case there. However, I think that changing the scoring as I’ve suggested would alleviate a lot of the grief around those decks which run over 100 cards and download on both players’ turns (James Heaney, @BCSWowbagger already did some quality analysis on the time effects of large decks and gave suggestions for playing them respectfully here: viewtopic.php?f=24&t=50053&start=30). Changing the scoring seems like a more elegant way to affect change than imposing hard deck size limits.
We need to grow the game or it will die, and growing the tournament scene is a core component of that. That was the core of HossDrone’s post. Length of game is a complaint, but the non-viability of many deck types is a larger barrier to participation. I define viable as able to make the cut at a large event. We could move a number of ‘casual’ players across to tournaments (online and offline) if more types of play are viable. Parallel games of solitaire are not the majority’s idea of fun. Opponent’s actions preventing you from necessary FW points is the definition of NPE (negative play experience).
This is the ONLY variable I am proposing we change at this time. I need to reiterate this because conversations around the topic at Worlds over the weekend quickly devolved and I felt at times that others thought I was proposing things that I was not.
Looking forward to everyone’s feedback.
Chris Enns