Takket wrote: ↑Sat Oct 19, 2024 8:25 pmI think the value of trying to clone Founder Borath every turn would be in some resource denial deck. Immediately thought of the deck Slaby played at Kaiserfest. Obviously that was Borg but most of those cards work for anyone. Discarding a card a turn doesn't hurt too bad but team it up with your hand being drained at the same time and you are bound to start losing key things.
i can see how hand card denial and draw deck milling *feel* adjacent, but (within a realistic number of turns, say 6-10) they really aren't. for resource denial you'll want several mechanics that, while not necessarily achieving the same effect, overlap in *what* they deny. (as already mentioned, Founder Borath isn't cumulative, so only stacking copies of him won't do enough, you're still throttled to 2 mills per turn.)
the point of hand card denial is to limit, and eventually prevent, the playing of cards. as James lined out, for most opponents, a card not drawn / still in the deck isn't much different from a random card milled. that's why Klim Dokachin works wonders for the Nightmare deck, but milling wouldn't synergize much, they will simply draw the next card instead. (it might help a bit against very small Nor-based decks, slowly shrinking their download pool? but that's very specific for such a heavy investment...)
the most important threshold in hand card denial by far is between 1 and 0 hand cards at the start of your opponent's turn. if the average deck gets to keep 1 random hand card, between Process Ore effects at start of turn, side effect draws from personnel plays, and explicit drawing cards like KFC, that will often mean 2-3 personnel played that turn. thus, a hand card denial deck really shouldn't divert too many resources from the main goal of keeping the hand completely empty.
there might be a bit more synergy with more targetted forms of skill denial? (in other words, watch what your opponent needs, and what your milling hits, and try to get rid of more of the intersection.) cards like Tantalus Field and Organ Theft come to mind? and lots of opponent's choice dilemmas... but it would still be awfully random what exactly you'll get to deny.
or you could try to create a specific skill need with your dilemmas, but then, instead of responding to what your milling hits in multiple, you'd again just hope to randomly hit what you want to deny - which, once more, isn't too different from not drawing those cards. so the synergy would only be against download-heavy decks.
i'm not quite seeing the point of milling 2 cards per turn as a strategy. (although, depending on the deck i'm playing, every card milled might still make me cringe and dread what download target *might* be hit... perhaps that's the whole point of the design. making the game more unpleasant for certain kinds of decks?)
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