AllenGould wrote: ↑Mon Dec 30, 2024 1:19 pm
In more general terms, you can't have good cards without bad cards for them to be better than.
So, according to this we should probably intentionally create few bad cards in each set, to produce some good, right. I do not deny, that some cards might end stronger than others, but this is not a good enough reason to left complet "duds" without change and not make them better.
AllenGould wrote: ↑Mon Dec 30, 2024 1:19 pmAnd we can always make new cards.
Sure. Or we can repair what is wrong. When you have a leak in your house do you buy a new house or do you call for a plumber?
AllenGould wrote: ↑Mon Dec 30, 2024 1:19 pm(Although it would be really interesting if we just told Design "No, if you want a new Picard you have to errata an old one"...
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Isn't it a bit straw man argument? There is nothing wrong with any Picard card I am aware. And there was a version that was not working as intended (which is the case with a dilemma, that pretty much is not doing anything) well, I would want it to be repaired. Why the hell should the game have Picard card that you keep in the folder and not playing?
Or the more general question. Why sould game have many cards that are basically not played at all? What sense does it make, especially in situation where there is no profit in printing new sets? (Which is why power creep might be happening in for-profit games.)
(Also, I suppose - altough I might be wrong - that it is easier to just change text on that in doing a new one from scratch.)