#410158
1) inexperienced regulars who almost broke up with trek last year after they spent game after game doing nothing but smashing weenies into bouncing dilemmas. I wanted them to see the possibilities in the game beyond the artificial environment of just trying my simple solvers.
2) experienced CCG players who are interested after a game or two but want to know that there's a bigger picture. I'm thinking of one guy in particular who asked, but I wish I'd had this material after demos to similar people back in the day.
KillerB wrote: Just hand them an Excelsior deck and play. Don't throw them a report to read.I already did that. This is the next step. But I admit it's a bit niche. I was inspired by two categories of player:
1) inexperienced regulars who almost broke up with trek last year after they spent game after game doing nothing but smashing weenies into bouncing dilemmas. I wanted them to see the possibilities in the game beyond the artificial environment of just trying my simple solvers.
2) experienced CCG players who are interested after a game or two but want to know that there's a bigger picture. I'm thinking of one guy in particular who asked, but I wish I'd had this material after demos to similar people back in the day.
Bridge Crew Format = faster trek! https://docs.google.com/document/d/1ZeP ... 7Q_Fm7Eu_k