#472303
I've generally seen Emergent Life-Form played like this (and played it this way myself): now and start of turn, I can move your ship until its RANGE is exhausted, pushing it back and forth between missions. In one memorable experience at Andoria Regionals, my Borg Cube was shuffled repeatedly between a mission with Span 3 and another mission with Span 1 until it had used up all its RANGE, which Kevin hoped would get it Black Holed. (Fortunately, I had an escape -- that's another story.)
But that's not actually how ELF works, is it? I was rereading it closely the other day for the first time in ages. The card says, "opponent may move ship to another location (using its RANGE)." That's all singular.
So you get one move action (including any locations you "fly by" in that single move). You can move the ship to another location, but then you're done. Opponent gets control back before you can fly the ship back and forth in a RANGE-exhausting manner.
Am I right? Have we been playing it wrong? Has anyone else been doing the same?
But that's not actually how ELF works, is it? I was rereading it closely the other day for the first time in ages. The card says, "opponent may move ship to another location (using its RANGE)." That's all singular.
So you get one move action (including any locations you "fly by" in that single move). You can move the ship to another location, but then you're done. Opponent gets control back before you can fly the ship back and forth in a RANGE-exhausting manner.
Am I right? Have we been playing it wrong? Has anyone else been doing the same?
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"We pledge our loyalty to the Glossary from now until death."
"Then receive this reward from the Glossary. May it keep you strong."
~Iron Prime
"We pledge our loyalty to the Glossary from now until death."
"Then receive this reward from the Glossary. May it keep you strong."
~Iron Prime