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#485354
HoodieDM wrote:
BCSWowbagger wrote:
AllenGould wrote:Also, any self-seeded (or opponent-seeded) kill-wall makes it trivial to march Aamins single-file into and score them separately. :D
I just had the stupidest idea for a deck.
So what you're saying is if I can find a way to kill them off one at a time, I'm good?

Easy enough...self seed Horta and every turn they're on the planet and not in the Colony...

~D
It's cumulative rule, so I *think* it works that way but I wouldn't quote myself. :)
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By BCSWowbagger (James Heaney)
 - First Edition Rules Master
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Community Contributor
#485377
HoodieDM wrote:
BCSWowbagger wrote:
AllenGould wrote:Also, any self-seeded (or opponent-seeded) kill-wall makes it trivial to march Aamins single-file into and score them separately. :D
I just had the stupidest idea for a deck.
So what you're saying is if I can find a way to kill them off one at a time, I'm good?

Easy enough...self seed Horta and every turn they're on the planet and not in the Colony...

~D
Yup. That's the idea for my deck. It's so stupid.

BONUS: do it on Janus VI with a bunch of Vanderbergs. (Note: you score no Colony points but CAN Process Ore.)
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By Takket
 - Delta Quadrant
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#485417
BCSWowbagger wrote:
HoodieDM wrote:Can I build a Colony of multiple Aamin Marritzas and then blow them all up and score points multiple times then?

~D
No, because they all die at the same time, and you can't score points off multiple copies of the same card at the same time.

(There may be ways around this, but they involve forcing valid responses to personnel death during the Colony-destruction resolution step. Please do not do this, because it will make everyone's brain hurt, and might not work anyway. (Link) )


P.S. It pleases me that the Chairman's job, under the Geppert Administration, involves a large amount of dropping into threads with puns. We should write that into the job description.
Situation might not be the same... but I thought we discussed a few months ago that i could place 5 Quite A Coincidence on 5 people on a ship, then auto-destruct the ship, and the deaths resolve 1 by 1, not all at the same time (because they could theoretically be responded to by a card like Live Long and Prosper), so I can score every QAC.
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By BCSWowbagger (James Heaney)
 - First Edition Rules Master
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#485421
Takket wrote:
BCSWowbagger wrote:No, because they all die at the same time, and you can't score points off multiple copies of the same card at the same time.

(There may be ways around this, but they involve forcing valid responses to personnel death during the Colony-destruction resolution step. Please do not do this, because it will make everyone's brain hurt, and might not work anyway. (Link) )
Situation might not be the same... but I thought we discussed a few months ago that i could place 5 Quite A Coincidence on 5 people on a ship, then auto-destruct the ship, and the deaths resolve 1 by 1, not all at the same time (because they could theoretically be responded to by a card like Live Long and Prosper), so I can score every QAC.
Open that hidden text and click the link. :)

That situation is different, because QAC converts a simultaneous action into substeps, each of which hits at a different time. Whether that could still be used to make this work (one step up in the action stack) is not at all clear -- and definitely makes my brain hurt.
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By Armus (Brian Sykes)
 - The Center of the Galaxy
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Regent
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#485422
BCSWowbagger wrote: Open that hidden text and click the link. :)
You mean the link where you say I'm right?

Yeah, definitely go open that one... :D
 
 - Beta Quadrant
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#488060
BCSWowbagger wrote:
AllenGould wrote:Also, any self-seeded (or opponent-seeded) kill-wall makes it trivial to march Aamins single-file into and score them separately. :D
I just had the stupidest idea for a deck.
From Worlds 1998, Sean Wiedemann's "The Wrath of Sito Jaxa":

SEED DECK

MISSIONS
Establish Relations
Establish Station
FGC-7 Research
Nebula
Patrol Neutral Zone
Paxan "Wormhole"

HIDDEN AGENDAS
Computer Crash
HQ: Defensive Measures
Plans of the Obsidian Order

DILEMMAS
Armus - Sticky Situation
Balancing Act
Barclay's Protomorphosis Disease (x2)
Borg Ship
Common Thief (x2)
Dead End
DNA Clues
Edo Probe
Framed for Murder
Hippocratic Oath
Lack of Preparation
Maglock (x2)
Odo's "Cousin"
Ooby Dooby
Outpost Raid
Q
Security Precautions
Shaka, When the Walls Fell
Tarellian Plague Ship
The Sheliak
Unscientific Method
Zaldan

FACILITIES
Husnock Outpost

OBJECTIVES
Assign Mission Specialists

OUTSIDE THE GAME CARDS
Nebula
Patrol Neutral Zone
Planet
 DRAW DECK

PERSONNEL: FEDERATION
Mendon
Simon Tarses
Sito Jaxa (x8)

PERSONNEL: CARDASSIAN
Aamin Marritza (x6)

EVENTS
Anti-Time Anomaly (x5)
Bajoran Civil War (x2)
Duranja (x6)
Espionage: Cardassian on Federation
Kivas Fajo - Collector (x9)
Masaka Transformations (x2)
The Traveler : Transcendence (x3)

INTERRUPTS
Amanda Rogers (x2)
Brain Drain (x2)
Isabella (x2)
Kevin Uxbridge (x3)
Palor Toff - Alien Trader (x4)
Parallax Arguers (x19)
Rouge Borg Mercenaries (x4)
The Devil (x2)
Q2 (x4)
Wrong Door (x4)


Repeatedly run Aamin Marritza and Sito Jaxa into a self-seeded Armus: Sticky Situation and score points with Duranja. Parallax Arguers to either score 5 points, draw cards (Kivas), score even more points (Duranja), download more Sito Jaxas (Bajoran Civil War), or stall the opponent (Anti-Time Anomaly). The deck actually got 4 wins out of 8 rounds (2 timed) and placed 26/40. Other random trivia from looking at the score sheet... a number of his opponents are still hanging around the CC. The deck scored a win over Dave Bowling but lost to Ken Tufts, Kris Sonsteby, and Jason Drake.
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By BCSWowbagger (James Heaney)
 - First Edition Rules Master
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#488061
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