JeBuS wrote:What other opportunities are there to eliminate "play as cost" when we really mean "discard as cost"?
Another question worth asking is what would it cost for us to
take those opportunities?
Suppose that the 1E Department could issue up to 1 "clarifying" erratum every month. That's a completely made-up number, with truly, literally, no tie to reality whatsoever. There's currently no "clarifying" errata process at all. But suppose there can be 1 released every month. That's it.
So if you wanted to change all the Mission II's, boom, that's six months of the "clarifying" pipeline tied up. If you find other cards where changing "play" to "discard" makes sense... say, 12 more... well, now that's 18 months. During that time, no other "clarifying" errata can be released. So you've cleaned up this area of the game a bit, but you've sacrificed the opportunity to clean up other areas in the process.
Assuming for the sake of discussion that the department's ability to produce "clarifying" errata is limited, is
this the hill you'd want the 1E Department to commit its resources, for however long it would actually be?
My suspicion is that there are other cards where a deft "clarifying" erratum could do more good with fewer resources, while the Mission II's might be "cured" fairly well (not perfectly, but fairly well) with an extra Glossary sentence.
I'm never going to take ideas off the table. It's kind of my job now to listen to rules ideas, discuss them (openly, when possible), and put them in the rolodex where I can find them again. And I've found this discussion pretty helpful for that. I asked why people got confused about this and received some excellent replies and ideas in return.
But
acting on ideas means engaging a giant production machine -- a machine which then
can't do something else -- which means it's not enough for an idea to be good idea; it has to be a better idea than every other idea in the pipe. And not just in the Rules pipe, but in Errata's pipe and in Art's pipe and (if functional changes are involved) Testing's pipe.
(And I believe Errata's pretty excited about some of the stuff they've been working on recently. Deservedly so, from what I've seen.)
All of which is a very long way of saying... I agree errata (that fixes the wording but does not adjust card functionality) seems like a good idea here, but I would be pretty surprised to see it anytime soon.
It's true that Wormhole now says "relocate," but IMO if you want consistency you should change that back to "move," since the glossary entry for movement still lists using Wormholes as Normal ship movement that requires staffing.
Whooooops. Thanks for pointing that out. I'll have to go check the archives to see whether that was deliberate or simply an oversight when the Wormhole errata came out.
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