#522693
My active hologram was randomly selected by 1 Tribble to be stopped. It can't beam just like any other stopped personnel.
Can one of my unstopped personnel deactivate this hologram, and thus allow it to be moved including beaming to another location?
I realize it cannot reactivate this turn, but assuming it can be moved this way to another holodeck, when it is activated on my next turn, does it activate stopped or unstopped since unstopping occurs at the beginning of the turn?
Can one of my unstopped personnel deactivate this hologram, and thus allow it to be moved including beaming to another location?
I realize it cannot reactivate this turn, but assuming it can be moved this way to another holodeck, when it is activated on my next turn, does it activate stopped or unstopped since unstopping occurs at the beginning of the turn?