#532791
This is going to sound really dumb but I'd like some insight on the order in which cards seeded outside the seed phase are going to be encountered. Do they follow the regular order as if they were the last cards seeded at the mission?
For example, if I use Beware of Q to play a Q-Flash under a mission (that is, the third use on the card), my opponent is going to see me doing it. If I seed it as the next card they would encounter, then they are obviously going to pull the old fashioned "red shirt" and send down a small away team that encounters a minimal number of cards.
Likewise, if I use Local Trouble to download Archer and Hunter Gangs, would one of these two cards be the next cards that my opponent encounters on the mission? Or would they only face these only after the other cards seeded during the dilemma phase? Again, I feel like my opponent isn't stupid - if "stopped" by local trouble, the next away team that beams down is going to be full of people with only even Cunning, have at least 2 security and 2medical and not have anyone they really care enough about to lose 5/10 points over (Thus, overcoming all 3 possible dilemmas or avoiding/minimizing = their consequences regardless of the order they appear in.)
Alternatively, if I have something with a timer on it like the Vengeance Factor, I would want to be careful not to accidentally stick a wall in between it and the cards it downloads -- Microvirus and The Gatherers being pretty easy to get past unless they are doubled.
Thanks
For example, if I use Beware of Q to play a Q-Flash under a mission (that is, the third use on the card), my opponent is going to see me doing it. If I seed it as the next card they would encounter, then they are obviously going to pull the old fashioned "red shirt" and send down a small away team that encounters a minimal number of cards.
Likewise, if I use Local Trouble to download Archer and Hunter Gangs, would one of these two cards be the next cards that my opponent encounters on the mission? Or would they only face these only after the other cards seeded during the dilemma phase? Again, I feel like my opponent isn't stupid - if "stopped" by local trouble, the next away team that beams down is going to be full of people with only even Cunning, have at least 2 security and 2medical and not have anyone they really care enough about to lose 5/10 points over (Thus, overcoming all 3 possible dilemmas or avoiding/minimizing = their consequences regardless of the order they appear in.)
Alternatively, if I have something with a timer on it like the Vengeance Factor, I would want to be careful not to accidentally stick a wall in between it and the cards it downloads -- Microvirus and The Gatherers being pretty easy to get past unless they are doubled.
Thanks