SudenKapala wrote: ↑Wed Apr 21, 2021 11:54 am
Armus wrote: ↑Wed Apr 21, 2021 11:51 am
HoodieDM wrote: ↑Wed Apr 21, 2021 10:13 am
Just another reason this card should be banned...
Nerf bat not enough?
What do you mean with 'bat'? And what did you think of what I wrote -- in which things was I worng, and/or right?
The card got errata'd a couple years ago to become much less powerful than it was. That kind of errata is known as "getting hit with the Nerf bat" or "getting Nerfed"
And to be fair, the original version was VERY powerful, and I'm not even saying the errata was unjustified, but they hit both sides of the card. On the skill side, they changed "may use" to "gains". The former was strong when the personnel in play had the OPTION of using the skills... or not. Example. If you have a Leadership x2 personnel as your benefactor and you hit Personal Duty, the Benefactee (?) could choose to not use that Leadership, and thus not get stopped, then turn around and use that leadership to pass the Friendly Fire right behind it. Under the new version, that personnel just gains the Leadership and is eligible for the PD Random selection. They could still luck into getting through, but it's no longer a guaranteed thing.
On the bottom half of the card, you used to be able to download things like Timepod Ring and Temporal Agent cards directly into play. Now they go to hand, and you can only get one, so you can't deploy it the same turn you fetch it (unless it's Temporal Almanac, natch). Also, you have to put a
personnel under to get the download, which shut down the Launch Bay/Shuttle Pod 1 loop nonsense.
Today, I'd consider using it in a
-centric deck, as it's still really good, but it's no longer the almost universal auto-include it once was, and IMO the current version should be nowhere near the ban list.