#556416
Hi all,
Recently started playing STCCG again and having a great time! I have been running into some rules questions I hope someone can clarify. Sorry if these have been asked before, I did read the latest rules on this site as well
Weak Spot - this interrupt says it can suspend shield enhancements from any one card. Can I use weak spot to suspend the shield enhancements from a tactic? If the tactic adds 2 weapons and 2 shields would weak spot make it add 0 shields? Also can I interrupt with weak spot once for each source of shield enhancements and negate all shield bonuses for a ship?
Hull Breach - If hull breach kills an engineer classification personnel, say Geordi, could it also kill a personnel who isn’t engineer classification but has engineer as a skill like Sisko?
Scout Encounter - If a Romulan scout ship is downloaded for scout encounter do the universal crew members need to be Romulan? Can the scout choose not to attack or move and just sit there? If the scout attacks will that stop the ship attempting the mission, if space? If the mission continues and quantum singularity life forms are encountered all ships at that space line would be placed into stasis?
Don’t call me Ahab and other dilemmas - I can’t quite tell when a dilemma should be discarded, some are very clear like Armus skin of evil, others I’m not so sure like Don’t call me Ahab, do I discard this after use or would it be re seeded if the mission fails? How can you tell when you should discard or re seed
Rogue Borg Mercenaries - Can you play a small amount of rogue borgs on an enemy ship to battle them and stop their crew or away team?
Paxan Wormhole mission - This mission says you can relocation an opponents ship if no android aboard. Can you relocate it anywhere? Same space line? If the ship is “flying by” the Paxan Wormhole and has no Android I assume it’s not relocated because it doesn’t actually stop on that mission. If you got into a situation where you had “The Cytherians” dilemma on your ship and your range landed you on the Paxan Wormhole, would you have to continue flying to the wormhole and then get relocated? Would you have the option to stop at the space line location before the wormhole as to avoid being moved?
Appreciate any help with these questions
What a fun game!
Recently started playing STCCG again and having a great time! I have been running into some rules questions I hope someone can clarify. Sorry if these have been asked before, I did read the latest rules on this site as well
Weak Spot - this interrupt says it can suspend shield enhancements from any one card. Can I use weak spot to suspend the shield enhancements from a tactic? If the tactic adds 2 weapons and 2 shields would weak spot make it add 0 shields? Also can I interrupt with weak spot once for each source of shield enhancements and negate all shield bonuses for a ship?
Hull Breach - If hull breach kills an engineer classification personnel, say Geordi, could it also kill a personnel who isn’t engineer classification but has engineer as a skill like Sisko?
Scout Encounter - If a Romulan scout ship is downloaded for scout encounter do the universal crew members need to be Romulan? Can the scout choose not to attack or move and just sit there? If the scout attacks will that stop the ship attempting the mission, if space? If the mission continues and quantum singularity life forms are encountered all ships at that space line would be placed into stasis?
Don’t call me Ahab and other dilemmas - I can’t quite tell when a dilemma should be discarded, some are very clear like Armus skin of evil, others I’m not so sure like Don’t call me Ahab, do I discard this after use or would it be re seeded if the mission fails? How can you tell when you should discard or re seed
Rogue Borg Mercenaries - Can you play a small amount of rogue borgs on an enemy ship to battle them and stop their crew or away team?
Paxan Wormhole mission - This mission says you can relocation an opponents ship if no android aboard. Can you relocate it anywhere? Same space line? If the ship is “flying by” the Paxan Wormhole and has no Android I assume it’s not relocated because it doesn’t actually stop on that mission. If you got into a situation where you had “The Cytherians” dilemma on your ship and your range landed you on the Paxan Wormhole, would you have to continue flying to the wormhole and then get relocated? Would you have the option to stop at the space line location before the wormhole as to avoid being moved?
Appreciate any help with these questions
What a fun game!