#559294
Based on this post, I started thinking about formalizing the action structure in 1E, and realized that I lack sufficient clarity to so. Here are 21 questions that I hope would add to that clarity.
- "That was cool" so I score 5 points, giving me enough points to win the game. But the opponent wishes to play Khan! to nullify those points. Do I win the game before they can play Khan!?
- I attempt to play a card from my hand. Thanks to Manheim's Dimensional Door and other shenanigans, my opponent plays Masaka Transformations on me before costs are paid for playing the card. What happens to the card I was to play? Where is it? What if this occurs after costs are paid?
- My opponent plays Energy Vortex on my ship I am using to report with crew. If I play another copy of the same ship, can I still report with crew? What about a different ship?
- I am attempting a special download, but through some string events (including say Martok Founder into Treacherous Advice), I am not able to place a card on Containment Field. Is that special download "used"? Most generally, if it comes time to pay costs for an action, and you thought you could but can't, are you obligated to pay as many as possible?
- I am playing Hidden Fighter during the opponent's turn, I am supposed to discard cards toward the opponent's 211th Rule of Acquisition. While discarding cards to 211th Rule of Acquisition, the opponent gives some Treacherous Advice (again with Martok Founder). Do cards discarded this way satisfy 211th Rule of Acquisition? More generally, if something happens while paying costs for an action, do those somethings count toward the cost even if they did not necessarily occur explicitly to pay the cost?
- I suspend play with Q the Referee to download a
card. Why can't I use that same Q the Referee to download another
card before it is discarded (and repeat ad nauseam)?
- My opponent plays an event, and I play Kevin Uxbridge to nullify it, is that event still considered "just played"? If so, may I play another Kevin Uxbridge to nullify the event "again" (in much the same way you can play multiple non-cumulative effects on the game target; they just don't do anything)?
- I play Countermanda in response to an opponent's Palor Toff - Alien Trader. Furious, they nullify their own Palor Toff - Alien Trader before my Countermanda resolves (say with Gint downloading 47th Rule of Acquisition). Does my Countermanda still take effect? More generally, if an action responds to a pending effect and that effect is nullified, is the currently pending responding action cancelled?
- I play We Are the Borg (or Bajoran Civil War, etc.) for its download function, but the opponent reveals Computer Crash. Am I obligated to play We Are the Borg for its table function?
- If I draw cards during a report with crew, am I allowed to report the cards I draw with the report with crew, if applicable? In another scenario, I start drawing cards with Sherlock Holmes, but the opponent plays Subspace Schism, reducing the total number of cards in their hand; do I still draw up to the original number? More generally, if there is a group action where an action is "unlimited" (Red Alert, report with crew, Sherlock Holmes, etc.), is the number of times the subaction is to be performed determined or chosen a priori or do you just keep doing it until you are blue in the cards?
- I score a hit during battle with my I.K.S. Pagh and intend to use Officer Exchange Program to score 5 points. But my opponent has Polarized Hull Plating to nullify the damage marker. Who wins out here? There are several considerations here. Who acts first? Does it matter who initiated battle? If I act first, can the opponent nullify my points with Polarized Hull Plating?
- My ship is about to be destroyed during a Borg Ship battle. I play The Needs of the Many... to nullify Borg Ship. Is my ship still destroyed? More pointedly, why would removing a "ship" from battle after the battle results been determined affect the results? Or more generally, does removing all ships (or for Q's sake, "ships") from one side of the battle automatically end the battle... even as the results are being played out?
- Back to The Needs of the Many.... This interrupt can't be played until a ship is about to be destroyed. So if I encounter a dilemma and fail a condition that results in my ship being destroyed but play The Needs of the Many... is my crew or away team stopped? If that dilemma is "God" does that change the situation? More generally, what does it mean to nullify a card after its results are "set in motion"?
- My opponent starts a download, but I reveal Computer Crash, they try to use a special download in response, but I tell them the glossary says they can't because Computer Crash is special. So instead, they play Quinn to nullify Computer Crash, but I play my Quinn to nullify their Quinn. In response, they try to use the special download again. Can they?
More directly, does the anteroactive nature of Computer Crash (because, again, it's special) apply to all derivative responses of Computer Crash? - Why is Computer Crash special (other than because the glossary says so)? For a more concrete question, does Containment Field apply anteroactively as well? For instance, if I respond to Containment Field being revealed with a special download, am I obligated to place a card on Containment Field?
- I attack my opponent at a homeworld. They use Q the Referee to download Strategema in an attempt to cancel the battle. I claim that it is too late for Strategema to prevent the battle; am I correct?
- I play Crosis. In response, my opponent plays Assimilate This!, I nullify it with Amanda Rogers. Moving to their next best response, they want to play Amanda Rogers. However, since Amanda Rogers is a "just" action whereas Assimilate This! is not, it is too late to play Amanda Rogers?
- How does Quite a Coincidence *really* work? Notably, it plays "on" a personnel indicating the personnel play reached the "results" step. On the other hand, most "just played" cards (e.g. Quinn, Amanda Rogers, etc.) occur during responses. "Quite a Coincidence"; isn't it?
- I attempt to play a card during my opponent's turn but my opponent has 211th Rule of Acquisition on a Ferengi Trading Post. Before I pay the costs to play my card, additional waiters show up on the trading post (say by Miles' Near Warp Transport occurring in response to paying another cost), am I obligated to discard more cards? More generally, are costs for an action ever "locked in"? If so, when?
- My opponent plays Wall of Ships to download an Enterprise. I want to reveal Computer Crash. Since the resolution of Wall of Ships consists of several subactions (e.g. downloading a ship then discarding the event), why can't I wait until the resolution of Wall of Ships to reveal Computer Crash? In which case, does Computer Crash still apply retroactively to the initiation of Wall of Ships?
- When does effects that "play a card" require a normal card play? For instance, Energy Vortex appears to require the opponent to use appropriate resources (e.g. a normal card play). However, cards like The Office of Dixon Hill and Organ Theft seem to be that the cards played don't use a normal card play. Further, if I play a card with my normal card play and you use Energy Vortex, isn't may normal card play "used" at that point? Maybe this question really is: Is the glossary entry for Energy Vortex accurate?