#563246
Maybe this is a use case of the larger seeded/ played/ in play discussion, but the dilemma is in play as soon as I stick it under a mission. The mis-seed rules specifically check at reveal, but I'm not sure it follows under the current rules that gametext-related legality checks like unique/not duplicatable are checked at any point before you'd start reading gametext since the card is already in play. Now, if we leave out the DC bit, I agree that at the start of the dilemma encounter, before anything else happens, the unique/ not duplicatable check occurs and if there's another copy in play, then the encountered copy self-nullifies, but for the reasons stated, that self-nullification is part of the Encounter step, not the Reveal Step, in my view.
Something to consider when deliberating and crafting your blue text ruling.
BCSWowbagger wrote: ↑Wed Sep 29, 2021 6:17 pmI see a difference between trying to put a second copy of a unique card into play vs. Revealing a second copy of a unique card already in play.Armus wrote: ↑Wed Sep 29, 2021 6:12 pm Here's my counterpoint: The text box is what provides the unique/not duplicatable trait.An admirably self-consistent theory of the case!
The Reveal Step was created because people didn't like that they could pass a dilemma then have it swapped out for a Q Flash with Beware of Q. As such, you have to decide to swap before you start reading game text (at least that's how I've always understood it). Since Unique/Not Duplicatable is game text, it seems to me that the extra step of dilemma Reveal does in fact provide a window to swap that didn't previously exist when all there was was the Encounter step.
Sauce for the Goose, Mr. Saavik...
The thing that bothers me about it is that it isn't how unique/universal works in any other context. In an ordinary card play (say, the Inner Light played from hand), uniqueness is checked before any other gametext is read. Making that check happen at the same time as other gametext is read, but only for dilemmas, seems (to me) like a weird exception.
You're the T.D. and I haven't bluetexted, though, so what you say goes for your event! (Until/unless there's a bluetext, and I would expect a swift decision on that.)
Maybe this is a use case of the larger seeded/ played/ in play discussion, but the dilemma is in play as soon as I stick it under a mission. The mis-seed rules specifically check at reveal, but I'm not sure it follows under the current rules that gametext-related legality checks like unique/not duplicatable are checked at any point before you'd start reading gametext since the card is already in play. Now, if we leave out the DC bit, I agree that at the start of the dilemma encounter, before anything else happens, the unique/ not duplicatable check occurs and if there's another copy in play, then the encountered copy self-nullifies, but for the reasons stated, that self-nullification is part of the Encounter step, not the Reveal Step, in my view.
Something to consider when deliberating and crafting your blue text ruling.
"I won't kill you... but I don't have to save you." - Batman
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