They are, indeed, their own affiliation. They have standard attack restrictions:
can initiate battle against any affiliation except other
.
When The Enterprise Collection was created, you just had to play the handful of
personnel who existed to Seat of Starfleet, which was played directly on Earth because Decipher did this set VERY quick and dirty. You could then supplement the handful of
personnel with "backwards-compatible"
personnel from Second Edition. They were still a very bad, almost unplayable, affiliation.
The failure of Decipher
was one of the strongest arguments for making virtual cards, and, indeed, the Continuing Committee fixed a lot of this.
Seat of Starfleet now has a matching time location,
22nd-Century San Francisco (which downloads the headquarters). Since that's going to be your only reporting location, you're going to need easy ways to time travel between the time location and the spaceline: hello to
Temporal Conduit and
Protect the Timeline (which adds an extra free report!). And the CC has produced two sets mainly focused on
(Straight and Steady + Broken Bow) plus several others focused on the Alpha Quadrant's
era (Live Long and Prosper + Cold Front + the Pre-Warp Pack), including a fully remastered printable high-def version of The Enterprise Collection.
Check out the sets, check out some of the recent decks that have been using
Seat of Starfleet and the other cards from the various sets, and you can have a state-of-the-art
deck in no time!
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"We pledge our loyalty to the Glossary from now until death."
"Then receive this reward from the Glossary. May it keep you strong."
~Iron Prime