Hoss-Drone wrote: ↑Mon Jul 15, 2024 8:49 am
Armus wrote: ↑Sun Jul 14, 2024 6:41 pm
JeBuS wrote: ↑Sun Jul 14, 2024 5:19 pm
@Armus I suppose the counter argument would be that the rules state that they're not under my or your control. I think the rules basically make a separate type of player.
It's not about control, it's about effect.
My cards aren't affected by things on my opponent's side of the board generally, so why should it be different here?
the glossary wrote:
A card with the icon represents a vessel or entity that is not controlled by either player.
This is the operative line that is the basis for my ruling. Since the card thats trying to figure out what it attacks is not on a side, it will look at all sides and attack anything that matches any of them.
@Armus What do you mean your cards are not generally affected by cards on your opponents side of the board? When an opponent plays a Kevin Uxbridge on your Atmospheric Ionization is that not a card on the opponents side of the board affecting your card? I can think of a hundred examples - thats typically HOW card games work?
I meant in the specific context of missions. When I'm looking at a mission the only relevant side is the one facing me. If I'm playing
,
Compromised Mission is a perfectly fine choice to include in my deck, but if I'm playing
, not so much. Why? Because my cards don't "see" the
icon and aren't in any way affected by it. Going back to the
Construct Depot example, if it's your copy, there's no icons on my side so why should SE target my
ship at that mission? More generally, why should this situation care about the other side of the mission with respect to my cards when no other situation I can think of does?
I see @BCSWowbagger is back from vacation, maybe he can chime in here and tell me I'm wrong and shut me up.