Professor Scott wrote: ↑Wed Jul 24, 2024 12:10 pm
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It is my belief that Regen is not a valid response to the destruction unlike FF:R or TNOTM, which are, because the Regen must interrupt play and there is no play that is being interrupted, so you must Regen between 6 and 8 as indicated above. This will remove all damage markers leaving 0% hull damage.
It still needs definitive clarification. In general, removing the trigger or condition of the event does not remove the pending event. See, for instance, the
interaction between a Countermanda and a nullified Palor Toff; nullifying Palor Toff does not preclude a Countermanda from taking effect.
Step 6 for default damage says "On a direct hit, apply two Rotation Damage Markers, reducing the HULL by 100%. (The ship will be destroyed at the end of the battle.)" insinuating that reaching 100% HULL damage still will result in destruction regardless of whether or not the damage is subsequently removed; however, that destruction is suspended until step 8.
Even many other references say that applying 100% HULL damage causes the ship to immediately be destroyed:
- "When a ship's or facility's HULL integrity is reduced to 0%, it is destroyed." (damage)
- "If you scored a direct hit in battle, HULL integrity is reduced by 100% and the target is thus immediately destroyed. " (damage - rotation damage)
- "When a ship or facility's HULL is reduced to 0%, it is destroyed." (rulebook, Damage- Tactics Damage))
- "If a ship with rotation damage suffers any more rotation damage, HULL integrity will fall to 0% and the ship will be destroyed. (rulebook-,Damage-Rotation Damage)
Again, the insinuation here is that reaching 100% HULL damage causes the destruction of the ship and that destruction is simply suspended until all the pending tactics are placed and the winner of the battle is determined.
In short, this is not as clear cut as it seems and needs definitive clarification.