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Decision #7: The Regular Effect

Posted: Tue Apr 08, 2008 1:30 am
by MidnightLich
Well, after a tight race and a run-off vote, Concept E w/a regular effect has won. That means this is where we are:

Image

Now it's time for use to choose the regular effect. There's a bit of room left on the card, but if the regular effect gets to big, there won't be any lore on the card - so be mindful of that. It's your job to submit your ideas for the card's regular effect. We're going to be accepting submissions from the community at large, just like we did for card concepts and gametext. Here are the rules for this round:

1. Submissions are due on or before MIDNIGHT (server time, GMT-5) on Sunday, 13 April 2008.

2. Each person may send in one (1) submission that contains a single idea for Consume Me!'s regular effect.

3. Submissions must be sent via Private Message (PM) to Administrator. You can use this link to send a message.

4. Submissions should be worded as you want them to appear on the actual card. Elements that are tied to storyline - such a specific skills - should be abstracted. (Example: Instead of submitting "Unless you have Anthropology, Physics and Science", please submit "Unless you have skill, skill and skill" as the requirement.)

5. Make sure to differentiate between requirements (in bold) and text that is not a requirement.

6. You may not alter or change the current game text in any way. You are only suggesting the regular effect in front of the current game text.

Once we receive all the submissions, the design team will select a small sample of them for you to choose from via a community vote. (Give us some time, as this likely to take awhile.) Sound good?

If you have any questions, please post them here. Otherwise, we look forward to reading your ideas and moving forward.

Regular Effect

Posted: Tue Apr 08, 2008 8:18 am
by Altoid
Since the Consume effect is to have opponent name a skill and kill a random person with that skill,

how about have the regular effect be:

Opponent names a skill. Randomly select a personnel with that skill to be stopped.

:cheersL:

Re: Decision #7: The Regular Effect

Posted: Tue Apr 08, 2008 8:40 am
by CFHollister
I'm pushing strongly for my suggestion that I made back in Decision #5.1 for all the reasons I stated back in that thread.

Re: Decision #7: The Regular Effect

Posted: Tue Apr 08, 2008 2:34 pm
by The Guardian
CFHollister wrote:I'm pushing strongly for my suggestion that I made back in Decision #5.1 for all the reasons I stated back in that thread.
My suggestion was a twist on that one.

Re: Decision #7: The Regular Effect

Posted: Thu Apr 10, 2008 9:41 pm
by MidnightLich
We've had a surprisingly low number of entries for this step so far. Send in your ideas!

-crp

Re: Decision #7: The Regular Effect

Posted: Fri Apr 11, 2008 7:42 am
by charlie
Does this mean that you want us to vote a second time :?: Wouldn't that just double the number :?: Or are you just trying to increase the number of responses :?: :wink:

Re: Decision #7: The Regular Effect

Posted: Tue Apr 15, 2008 5:03 pm
by wweist
Tax Time! I got swamped! But I'm back now! :cheersL: